// Game init ------------------------------------ void Awake() { player = gameObject.GetComponent<Player>(); uiController = gameObject.GetComponent<UIController>(); fullOppKnocksDeck = gameObject.GetComponent<OppKnocksDeck>(); fullPropertyDeck = gameObject.GetComponent<PropertyDeck>(); cardsOppKnocks = fullOppKnocksDeck.Cards; cardsPropertyHunt = fullPropertyDeck.Cards; uiController.AwakeUI(); audioNew = gameObject.GetComponent<AudioSource>(); }