Beispiel #1
0
    static int LoadCharacter(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        UIChallengeLoading obj  = (UIChallengeLoading)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIChallengeLoading");
        PlayerManager      arg0 = (PlayerManager)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerManager));
        GameMatch          arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 3, typeof(GameMatch));

        obj.LoadCharacter(arg0, arg1);
        return(0);
    }