static int LoadCharacter(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIChallengeLoading obj = (UIChallengeLoading)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIChallengeLoading"); PlayerManager arg0 = (PlayerManager)LuaScriptMgr.GetNetObject(L, 2, typeof(PlayerManager)); GameMatch arg1 = (GameMatch)LuaScriptMgr.GetNetObject(L, 3, typeof(GameMatch)); obj.LoadCharacter(arg0, arg1); return(0); }