Beispiel #1
0
 internal IEnumerable <MultiplayerParticipant> Participants() =>
 PInvokeUtilities.ToEnumerable <MultiplayerParticipant>(TurnBasedMatch.TurnBasedMatch_Participants_Length(base.SelfPtr()), index => new MultiplayerParticipant(TurnBasedMatch.TurnBasedMatch_Participants_GetElement(base.SelfPtr(), index)));