internal IEnumerable <MultiplayerParticipant> Participants() => PInvokeUtilities.ToEnumerable <MultiplayerParticipant>(TurnBasedMatch.TurnBasedMatch_Participants_Length(base.SelfPtr()), index => new MultiplayerParticipant(TurnBasedMatch.TurnBasedMatch_Participants_GetElement(base.SelfPtr(), index)));