Beispiel #1
0
        internal MultiplayerParticipant PendingParticipant()
        {
            MultiplayerParticipant participant = new MultiplayerParticipant(TurnBasedMatch.TurnBasedMatch_PendingParticipant(base.SelfPtr()));

            if (!participant.Valid())
            {
                participant.Dispose();
                return(null);
            }
            return(participant);
        }