Beispiel #1
0
        internal void DrawTroop(Troop troop, bool playerControlling)
        {
            if (Session.Current.Scenario.ScenarioMap.TileWidth >= 50)
            {
                Color white = Color.White;
                this.DisplayOffset = Session.MainGame.mainGameScreen.GetPointByPosition(troop.Position);
                this.DisplayOffset = new Point(this.DisplayOffset.X, this.DisplayOffset.Y - 13);
                if (troop.BelongedFaction != null)
                {
                    white = troop.BelongedFaction.FactionColor;
                }
                TheTroopKind = troop.TheMilitaryType;
                PersonID     = troop.Leader.PictureIndex;
                //FactionID = troop.BelongedFaction.ID;
                UIKind = "Old";
                if (Switch1 == "1")
                {
                    UIKind = "New1";
                }
                else if (Switch1 == "2")
                {
                    UIKind = "New2";
                }
                else if (Switch1 == "3")
                {
                    //UIKind = "New1";
                    string path1 = @"Content\Textures\GameComponents\PersonPortrait\Images\Default\" + this.PersonID.ToString() + "t.jpg";
                    //string path2 = @"Content\Textures\GameComponents\PersonPortrait\Images\Player\" + this.PersonID.ToString() + "t.jpg";

                    //if (Platform.Current.FileExists(path1))
                    //{
                    UIKind = "New2";
                    //}
                    //else if (Platform.Current.FileExists(path2))
                    //{
                    //    UIKind = "New2";
                    //}
                }
                if (UIKind == "Old")
                {
                    Rectangle?sourceRectangle = null;
                    CacheManager.Draw(this.BackgroundTexture, new Rectangle(this.displayOffset.X, this.displayOffset.Y, this.BackgroundSize.X, this.BackgroundSize.Y), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.47f);
                    CacheManager.Draw(this.shiqicaotupian, new Rectangle(this.displayOffset.X + this.shiqicaoweizhi.X, this.displayOffset.Y + this.shiqicaoweizhi.Y, this.shiqicaoweizhi.Width, this.shiqicaoweizhi.Height), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.469f);
                    CacheManager.Draw(this.shiqitiaotupian, new Rectangle(this.displayOffset.X + this.shiqitiaoweizhi.X, this.displayOffset.Y + this.shiqitiaoweizhi.Y, shiqitiaokuandu(troop), this.shiqitiaoweizhi.Height), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.469f);
                    sourceRectangle = null;
                    CacheManager.Draw(this.FactionTexture, new Rectangle(this.displayOffset.X + this.FactionPosition.X, this.displayOffset.Y + this.FactionPosition.Y, this.FactionPosition.Width, this.FactionPosition.Height), sourceRectangle, white, 0f, Vector2.Zero, SpriteEffects.None, 0.469f);
                    this.NameText.Text   = troop.Leader.Name;
                    this.binglitext.Text = troop.Army.Quantity.ToString();
                    this.NameText.Draw(0.47f);
                    this.binglitext.Draw(0.47f);
                    sourceRectangle = null;

                    //try
                    //{
                    //CacheManager.Draw(troop.Leader.TroopPortrait, new Rectangle(this.displayOffset.X + this.PortraitPosition.X, this.displayOffset.Y + this.PortraitPosition.Y, this.PortraitPosition.Width, this.PortraitPosition.Height), null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4687f);

                    CacheManager.DrawZhsanAvatar(troop.Leader, "s", new Rectangle(this.displayOffset.X + this.PortraitPosition.X, this.displayOffset.Y + this.PortraitPosition.Y, this.PortraitPosition.Width, this.PortraitPosition.Height), Color.White, 0.4687f);

                    //}
                    //catch { }

                    if (playerControlling && (Session.GlobalVariables.SkyEye || Session.Current.Scenario.IsCurrentPlayer(troop.BelongedFaction)))
                    {
                        if (!troop.ControlAvail())
                        {
                            sourceRectangle = null;
                            CacheManager.Draw(this.NoControlTexture, this.NoControlIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                        }
                        else
                        {
                            switch (troop.ControlState)
                            {
                            case TroopControlState.Undone:
                                sourceRectangle = null;
                                CacheManager.Draw(this.ActionUndoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                                break;

                            case TroopControlState.Done:
                                sourceRectangle = null;
                                CacheManager.Draw(this.ActionDoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                                break;

                            case TroopControlState.Auto:
                                sourceRectangle = null;
                                CacheManager.Draw(this.ActionAutoTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                                break;

                            case TroopControlState.AutoDone:
                                sourceRectangle = null;
                                CacheManager.Draw(this.ActionAutoDoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                                break;
                            }
                        }
                        if (troop.Food < troop.FoodCostPerDay)
                        {
                            sourceRectangle = null;
                            CacheManager.Draw(this.FoodShortageTexture, this.FoodIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                        }

                        /*
                         * else
                         * {
                         *  sourceRectangle = null;
                         *  CacheManager.Draw(this.FoodNormalTexture, this.FoodIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                         * }
                         */
                    }
                    if (troop.CurrentStunt != null)
                    {
                        CacheManager.Draw(this.StuntTexture, this.StuntIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                    }
                }
                if (UIKind == "New1")
                {
                    TheTroopKindPicture = PictureNull;
                    if (TheTroopKind == 0)
                    {
                        TheTroopKindPicture = TheTroopKind11Picture;
                    }
                    else if (TheTroopKind == 1)
                    {
                        TheTroopKindPicture = TheTroopKind12Picture;
                    }
                    else if (TheTroopKind == 2)
                    {
                        TheTroopKindPicture = TheTroopKind13Picture;
                    }
                    else if (TheTroopKind == 3)
                    {
                        TheTroopKindPicture = TheTroopKind14Picture;
                    }
                    else if (TheTroopKind == 4)
                    {
                        TheTroopKindPicture = TheTroopKind15Picture;
                    }
                    try
                    {
                        CacheManager.Draw(this.TheMask11, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.461f);
                        CacheManager.Draw(this.TheMask12, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.464f);
                        CacheManager.Draw(this.TheMask13, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.466f);
                        CacheManager.Draw(this.TheMask14, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.468f);
                        CacheManager.Draw(this.TheBackground1, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.47f);
                    }
                    catch { }
                    //try
                    //{
                    //CacheManager.Draw(troop.Leader.TroopPortrait, this.ThePortraitDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.469f);

                    CacheManager.DrawZhsanAvatar(troop.Leader, "s", this.ThePortraitDisplayPosition, Color.White, 0.469f);

                    if (ShowFactionName1Background == "on")
                    {
                        CacheManager.Draw(this.FactionName1Background, this.FactionNameDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.462f);
                    }
                    CacheManager.Draw(this.FactionColor1Picture, this.FactionColorDisplayPosition, null, white, 0f, Vector2.Zero, SpriteEffects.None, 0.463f);
                    CacheManager.Draw(this.FactionColor1Background, this.FactionColorDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                    //}
                    //catch { }
                    try
                    {
                        CacheManager.Draw(this.TheTroopKindPicture, this.TheTroopKindDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                    }
                    catch { }
                    try
                    {
                        CacheManager.Draw(this.Theshiqi1Texture, this.TheshiqiDisplayPosition(troop), this.TheshiqiPosition(troop), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.467f);
                        CacheManager.Draw(this.Thezhanyi1Texture, this.ThezhanyiDisplayPosition(troop), this.ThezhanyiPosition(troop), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.467f);
                    }
                    catch { }
                    if (playerControlling && (Session.GlobalVariables.SkyEye || Session.Current.Scenario.IsCurrentPlayer(troop.BelongedFaction)))
                    {
                        if (!troop.ControlAvail())
                        {
                            CacheManager.Draw(this.TheNoControl1Texture, this.TheNoControlIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                        }
                        else
                        {
                            switch (troop.ControlState)
                            {
                            case TroopControlState.Undone:
                                CacheManager.Draw(this.TheActionUndone1Texture, this.TheActionIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                                break;

                            case TroopControlState.Done:
                                CacheManager.Draw(this.TheActionDone1Texture, this.TheActionIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                                break;

                            case TroopControlState.Auto:
                                CacheManager.Draw(this.TheActionAuto1Texture, this.TheActionIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                                break;

                            case TroopControlState.AutoDone:
                                CacheManager.Draw(this.TheActionAutoDone1Texture, this.TheActionIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                                break;
                            }
                        }
                        if (troop.Food < troop.FoodCostPerDay)
                        {
                            CacheManager.Draw(this.TheFoodShortage1Texture, this.TheFoodIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.463f);
                        }
                    }
                    if (troop.CurrentStunt != null)
                    {
                        CacheManager.Draw(this.TheStunt1Texture, this.TheStuntIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.463f);
                    }
                    if (FactionName1Kind == "1")
                    {
                        this.FactionName1Text.Text = troop.Leader.SurName;
                    }
                    else if (FactionName1Kind == "2")
                    {
                        this.FactionName1Text.Text = troop.Leader.BelongedFaction.Leader.SurName;
                    }
                    else if (FactionName1Kind == "3")
                    {
                        if (troop.Leader.BelongedFaction.Leader.Name == troop.Leader.BelongedFaction.Name)
                        {
                            this.FactionName1Text.Text = troop.Leader.BelongedFaction.Leader.SurName;
                        }
                        this.FactionName1Text.Text = troop.Leader.BelongedFaction.Name;
                    }
                    this.TroopName1Text.Text = troop.Leader.Name;
                    this.Thebingli1Text.Text = troop.Army.Quantity.ToString();
                    this.FactionName1Text.Draw(0.462f);
                    this.TroopName1Text.Draw(0.462f);
                    this.Thebingli1Text.Draw(0.462f);
                }

                if (UIKind == "New2")
                {
                    TheTroopKindPicture = PictureNull;
                    if (TheTroopKind == 0)
                    {
                        TheTroopKindPicture = TheTroopKind21Picture;
                    }
                    else if (TheTroopKind == 1)
                    {
                        TheTroopKindPicture = TheTroopKind22Picture;
                    }
                    else if (TheTroopKind == 2)
                    {
                        TheTroopKindPicture = TheTroopKind23Picture;
                    }
                    else if (TheTroopKind == 3)
                    {
                        TheTroopKindPicture = TheTroopKind24Picture;
                    }
                    else if (TheTroopKind == 4)
                    {
                        TheTroopKindPicture = TheTroopKind25Picture;
                    }
                    //try
                    //{
                    if (this.TheMask21 != null)
                    {
                        CacheManager.Draw(this.TheMask21, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.461f);
                    }
                    if (this.TheMask22 != null)
                    {
                        CacheManager.Draw(this.TheMask22, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.464f);
                    }
                    if (this.TheMask23 != null)
                    {
                        CacheManager.Draw(this.TheMask23, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.466f);
                    }
                    if (this.TheMask24 != null)
                    {
                        CacheManager.Draw(this.TheMask24, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.468f);
                    }
                    if (this.TheBackground2 != null)
                    {
                        CacheManager.Draw(this.TheBackground2, this.TheBackgroundDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.47f);
                    }
                    //}
                    //catch { }
                    //try
                    //{
                    CacheManager.DrawZhsanAvatar(troop.Leader, "s", this.ThePortraitDisplayPosition, Color.White, 0.469f);
                    //CacheManager.Draw(troop.Leader.TroopPortrait, this.ThePortraitDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.469f);
                    if (ShowFactionName2Background == "on" && this.FactionName2Background != null)
                    {
                        CacheManager.Draw(this.FactionName2Background, this.FactionNameDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.462f);
                    }
                    if (this.FactionColor2Picture != null)
                    {
                        CacheManager.Draw(this.FactionColor2Picture, this.FactionColorDisplayPosition, null, white, 0f, Vector2.Zero, SpriteEffects.None, 0.463f);
                    }
                    if (this.FactionColor2Background != null)
                    {
                        CacheManager.Draw(this.FactionColor2Background, this.FactionColorDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                    }
                    //}
                    //catch { }
                    //try
                    //{
                    if (this.TheTroopKindPicture != null)
                    {
                        CacheManager.Draw(this.TheTroopKindPicture, this.TheTroopKindDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                    }
                    //}
                    //catch { }
                    //try
                    //{
                    if (this.Theshiqi2Texture != null)
                    {
                        CacheManager.Draw(this.Theshiqi2Texture, this.TheshiqiDisplayPosition(troop), this.TheshiqiPosition(troop), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.467f);
                    }
                    if (this.Thezhanyi2Texture != null)
                    {
                        CacheManager.Draw(this.Thezhanyi2Texture, this.ThezhanyiDisplayPosition(troop), this.ThezhanyiPosition(troop), Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.467f);
                    }
                    //}
                    //catch { }
                    if (playerControlling && (Session.GlobalVariables.SkyEye || Session.Current.Scenario.IsCurrentPlayer(troop.BelongedFaction)))
                    {
                        if (!troop.ControlAvail())
                        {
                            CacheManager.Draw(this.TheNoControl2Texture, this.TheNoControlIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                        }
                        else
                        {
                            switch (troop.ControlState)
                            {
                            case TroopControlState.Undone:
                                CacheManager.Draw(this.TheActionUndone2Texture, this.TheActionIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                                break;

                            case TroopControlState.Done:
                                CacheManager.Draw(this.TheActionDone2Texture, this.TheActionIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                                break;

                            case TroopControlState.Auto:
                                CacheManager.Draw(this.TheActionAuto2Texture, this.TheActionIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                                break;

                            case TroopControlState.AutoDone:
                                CacheManager.Draw(this.TheActionAutoDone2Texture, this.TheActionIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.465f);
                                break;
                            }
                        }
                        if (troop.Food < troop.FoodCostPerDay)
                        {
                            CacheManager.Draw(this.TheFoodShortage2Texture, this.TheFoodIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.463f);
                        }
                    }
                    if (troop.CurrentStunt != null)
                    {
                        CacheManager.Draw(this.TheStunt2Texture, this.TheStuntIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.463f);
                    }
                    if (FactionName2Kind == "1")
                    {
                        this.FactionName2Text.Text = troop.Leader.SurName;
                    }
                    else if (FactionName2Kind == "2")
                    {
                        this.FactionName2Text.Text = troop.Leader.BelongedFaction.Leader.SurName;
                    }
                    else if (FactionName2Kind == "3")
                    {
                        if (troop.Leader.BelongedFaction.Leader.Name == troop.Leader.BelongedFaction.Name)
                        {
                            this.FactionName2Text.Text = troop.Leader.BelongedFaction.Leader.SurName;
                        }
                        this.FactionName2Text.Text = troop.Leader.BelongedFaction.Name;
                    }
                    this.TroopName2Text.Text = troop.Leader.Name;
                    this.Thebingli2Text.Text = troop.Army.Quantity.ToString();
                    this.FactionName2Text.Draw(0.462f);
                    this.TroopName2Text.Draw(0.462f);
                    this.Thebingli2Text.Draw(0.462f);
                }
            }
        }
Beispiel #2
0
        internal void DrawTroop(SpriteBatch spriteBatch, Troop troop, bool playerControlling)
        {
            if (troop.Scenario.ScenarioMap.TileWidth >= 50)
            {
                Color white = Color.White;
                this.DisplayOffset = troop.Scenario.GameScreen.GetPointByPosition(troop.Position);
                this.DisplayOffset = new Point(this.DisplayOffset.X, this.DisplayOffset.Y - 13);
                if (troop.BelongedFaction != null)
                {
                    white = troop.BelongedFaction.FactionColor;
                }
                Rectangle?sourceRectangle = null;
                spriteBatch.Draw(this.BackgroundTexture, new Rectangle(this.displayOffset.X, this.displayOffset.Y, this.BackgroundSize.X, this.BackgroundSize.Y), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.47f);
                spriteBatch.Draw(this.shiqicaotupian, new Rectangle(this.displayOffset.X + this.shiqicaoweizhi.X, this.displayOffset.Y + this.shiqicaoweizhi.Y, this.shiqicaoweizhi.Width, this.shiqicaoweizhi.Height), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.469f);
                spriteBatch.Draw(this.shiqitiaotupian, new Rectangle(this.displayOffset.X + this.shiqitiaoweizhi.X, this.displayOffset.Y + this.shiqitiaoweizhi.Y, shiqitiaokuandu(troop), this.shiqitiaoweizhi.Height), sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.469f);

                sourceRectangle = null;
                spriteBatch.Draw(this.FactionTexture, new Rectangle(this.displayOffset.X + this.FactionPosition.X, this.displayOffset.Y + this.FactionPosition.Y, this.FactionPosition.Width, this.FactionPosition.Height), sourceRectangle, white, 0f, Vector2.Zero, SpriteEffects.None, 0.469f);
                this.NameText.Text   = troop.Leader.Name;
                this.binglitext.Text = troop.Army.Quantity.ToString();
                this.NameText.Draw(spriteBatch, 0.47f);
                this.binglitext.Draw(spriteBatch, 0.47f);
                sourceRectangle = null;
                try
                {
                    spriteBatch.Draw(troop.Leader.SmallPortrait, new Rectangle(this.displayOffset.X + this.PortraitPosition.X, this.displayOffset.Y + this.PortraitPosition.Y, this.PortraitPosition.Width, this.PortraitPosition.Height), null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4687f);
                }
                catch
                {
                }

                if (playerControlling && (GlobalVariables.SkyEye || troop.Scenario.IsCurrentPlayer(troop.BelongedFaction)))
                {
                    if (!troop.ControlAvail())
                    {
                        sourceRectangle = null;
                        spriteBatch.Draw(this.NoControlTexture, this.NoControlIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                    }
                    else
                    {
                        switch (troop.ControlState)
                        {
                        case TroopControlState.Undone:
                            sourceRectangle = null;
                            spriteBatch.Draw(this.ActionUndoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                            break;

                        case TroopControlState.Done:
                            sourceRectangle = null;
                            spriteBatch.Draw(this.ActionDoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                            break;

                        case TroopControlState.Auto:
                            sourceRectangle = null;
                            spriteBatch.Draw(this.ActionAutoTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                            break;

                        case TroopControlState.AutoDone:
                            sourceRectangle = null;
                            spriteBatch.Draw(this.ActionAutoDoneTexture, this.ActionIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                            break;
                        }
                    }
                    if (troop.Food < troop.FoodCostPerDay)
                    {
                        sourceRectangle = null;
                        spriteBatch.Draw(this.FoodShortageTexture, this.FoodIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                    }

                    /*
                     * else
                     * {
                     *  sourceRectangle = null;
                     *  spriteBatch.Draw(this.FoodNormalTexture, this.FoodIconDisplayPosition, sourceRectangle, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                     * }
                     */
                }
                if (troop.CurrentStunt != null)
                {
                    spriteBatch.Draw(this.StuntTexture, this.StuntIconDisplayPosition, null, Color.White, 0f, Vector2.Zero, SpriteEffects.None, 0.4688f);
                }
            }
        }