Beispiel #1
0
 void ExplodeListener(SendExplodeArgs sendExplodeArgs)
 {
     if (sendExplodeArgs.attacking)
     {
         menuController.GoToMenuScene(1f);
         TriggerMove triggerMove = GetComponent <TriggerMove>();
         triggerMove.HideSelfAndExplode();
     }
 }
Beispiel #2
0
 void ExplodeListener(SendExplodeArgs sendExplodeArgs)
 {
     if (sendExplodeArgs.attacking)
     {
         sendExplodeArgs.glow = glow;
         arena.Begin();
         TriggerMove triggerMove = GetComponent <TriggerMove>();
         triggerMove.DestroySelf(true);
     }
 }
Beispiel #3
0
 public void setOnSwap(TriggerMove trigger, string description)
 {
     _onSwap = trigger; _onSwapAbility = description;
 }
Beispiel #4
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 public void setOnShuffled(TriggerMove trigger, string description)
 {
     _onShuffled = trigger; _onShuffleAbility = description;
 }
Beispiel #5
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 public void setOnBanish(TriggerMove trigger, string description)
 {
     _onBanish = trigger; _onBanishAbility = description;
 }
Beispiel #6
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 public void setOnDiscard(TriggerMove trigger, string description)
 {
     _onDiscard = trigger; _onDiscardAbility = description;
 }
Beispiel #7
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 public void setOnDrawn(TriggerMove trigger, string description)
 {
     _onDrawn = trigger; _onDrawnAbility = description;
 }
Beispiel #8
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 public void setOnDeploy(TriggerMove trigger, string description)
 {
     _onDeploy = trigger; _onDeployAbility = description;
 }
Beispiel #9
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 public void setOnMove(TriggerMove trigger, string description)
 {
     _onMove = trigger; _onMoveAbility = description;
 }