public void AppendRotationDegrees_WithoutSpecificRotationCenter_RotationIsCenteredAroundImageCenter(
            int width,
            int height,
            float degrees,
            float x,
            float y)
        {
            var      size    = new Size(width, height);
            TBuilder builder = this.CreateBuilder();

            this.AppendRotationDegrees(builder, degrees);

            // TODO: We should also test CreateRotationMatrixDegrees() (and all TransformUtils stuff!) for correctness
            Matrix3x2 matrix = TransformUtils.CreateRotationMatrixDegrees(degrees, size);

            var     position = new Vector2(x, y);
            var     expected = Vector2.Transform(position, matrix);
            Vector2 actual   = this.Execute(builder, new Rectangle(Point.Empty, size), position);

            Assert.Equal(actual, expected, Comparer);
        }