/// <summary> /// Draggin a Way , all below HTypes /// DoingNow == H.Trail || DoingNow == H.BridgeTrail || DoingNow == H.BridgeRoad) /// </summary> void DrawWay() { Trail way = Control.CurrentSpawnBuild as Trail; if (Input.GetMouseButtonUp(0) && !_isDraggingWay) { _isDraggingWay = true; } if (_isDraggingWay) { if (way.CurrentLoop == H.None) { way.Drag(); } } if (_isDraggingWay && Input.GetMouseButtonUp(0) && way.IsWayOk) { MouseUp(); IsDraggingWay = false; } }