Beispiel #1
0
    public void UpgradeOneLevel()
    {
        if (currentLevel < levels.Length - 1 && currentLevel >= 0)
        {
            currentLevel++;

            if (currentTowerLevel)
            {
                Destroy(currentTowerLevel.gameObject);
            }

            currentTowerLevel = Instantiate(levels[currentLevel], transform);
            currentTowerLevel.SetValues();
        }
    }
Beispiel #2
0
 private void Awake()
 {
     currentTowerLevel = Instantiate(levels[currentLevel], transform);
     currentTowerLevel.SetValues();
 }