public void UpgradeOneLevel() { if (currentLevel < levels.Length - 1 && currentLevel >= 0) { currentLevel++; if (currentTowerLevel) { Destroy(currentTowerLevel.gameObject); } currentTowerLevel = Instantiate(levels[currentLevel], transform); currentTowerLevel.SetValues(); } }
private void Awake() { currentTowerLevel = Instantiate(levels[currentLevel], transform); currentTowerLevel.SetValues(); }