Beispiel #1
0
 protected override void OnInitializeNew()
 {
     Base.InitializeNew();
     ToolAttributes.InitializeNew();
     ToolStateRates.InitializeNew();
     PermanentStatMods.InitializeNew("PermStatMods");
     DefaultPriceInput.Text       = "100";
     ConsumableInput.IsChecked    = true;
     TurnsIntoInput.SelectedIndex = 0;
 }
Beispiel #2
0
 protected override void OnInitializeNew()
 {
     Base.InitializeNew();
     ToolAttributes.InitializeNew();
     ToolStateRates.InitializeNew();
     EquipBoosts.InitializeNew("EquipBoosts");
     WeaponTypeInput.SelectedIndex = 0;
     RangeInput.Text             = "2";
     CollideRangeInput.IsChecked = true;
     DefaultPriceInput.Text      = "100";
     DefaultQuantityInput.Text   = "0";
 }
Beispiel #3
0
 protected override void OnInitializeNew()
 {
     Base.InitializeNew();
     ToolAttributes.InitializeNew();
     ToolStateRates.InitializeNew();
     SPConsumeInput.Text = "0";
     NumberOfUsersInput.SelectedIndex = 0;
     ChargeInput.Text     = "0";
     WarmUpInput.Text     = "0";
     CoolDownInput.Text   = "0";
     StealInput.IsChecked = false;
 }