Beispiel #1
0
 public void reset()
 {
     totalDx       = 0;
     bg_1.position = bg1DefaultPos;
     //resetBgPos (bg_2);
     //resetBgPos (bg_3);
     ground.position = gDefaultPos;
     clouds.reset();
     tilemapManager.clear();
     tilemapManager.notifyUpdateTilemap();
 }
Beispiel #2
0
    public void OnTriggerExit(Collider other)
    {
        if (other.tag == "tiles")
        {
            //Destroy(other.gameObject);
            other.transform.position = new Vector3(0, -2000, 0);

            int count = tileManager.getAliveTilesCount();
            if (count <= 0)
            {
                tileManager.notifyUpdateTilemap();
            }
        }
    }