public void reset() { totalDx = 0; bg_1.position = bg1DefaultPos; //resetBgPos (bg_2); //resetBgPos (bg_3); ground.position = gDefaultPos; clouds.reset(); tilemapManager.clear(); tilemapManager.notifyUpdateTilemap(); }
public void OnTriggerExit(Collider other) { if (other.tag == "tiles") { //Destroy(other.gameObject); other.transform.position = new Vector3(0, -2000, 0); int count = tileManager.getAliveTilesCount(); if (count <= 0) { tileManager.notifyUpdateTilemap(); } } }