Beispiel #1
0
 public void EnterState()
 {
     TheMachine.fpc         = TheMachine.FindObjectOfType <FirstPersonController>();
     TheMachine.fpc.enabled = false;
     if (TheMachine.weapon == null)
     {
         TheMachine.SetWeaponRef();
     }
     TheMachine.weapon.enabled = false;
 }
Beispiel #2
0
    public void EnterState()
    {
        TheMachine.fpc.enabled = true;
        Cursor.visible         = false;

        TheMachine.scoreMan.ResetScore();

        TheMachine.weapon.ResetClips();
        TheMachine.stateMachine.ChangeState(new Walking());

        TheMachine.FindObjectOfType <AnimDoor>().ToggleDoor(true);
    }