public void EnterState() { TheMachine.fpc = TheMachine.FindObjectOfType <FirstPersonController>(); TheMachine.fpc.enabled = false; if (TheMachine.weapon == null) { TheMachine.SetWeaponRef(); } TheMachine.weapon.enabled = false; }
public void EnterState() { TheMachine.fpc.enabled = true; Cursor.visible = false; TheMachine.scoreMan.ResetScore(); TheMachine.weapon.ResetClips(); TheMachine.stateMachine.ChangeState(new Walking()); TheMachine.FindObjectOfType <AnimDoor>().ToggleDoor(true); }