Beispiel #1
0
    public void SceneLoad(int myScene)
    {
        if (sceneLoaded)
        {
            SceneManager.UnloadSceneAsync(curLevel);


            SceneManager.LoadScene(myScene, LoadSceneMode.Additive);
            curLevel = myScene;
        }
        else
        {
            SceneManager.LoadScene(myScene, LoadSceneMode.Additive);
            curLevel    = myScene;
            sceneLoaded = true;
        }
        TheMachine.SceneChange();
    }