Beispiel #1
0
        //public int TexturePriorityLevel { get { return m_texturePriority; } private set { m_texturePriority = value; } }

        //public float BaseTextureScale { get { return 1f / (float)m_baseTextureScale; } }

        #endregion


        #region Public methods

        public void DrawInspector()
        {
            EditorGUI.BeginChangeCheck();

            Info.DrawInspector();

            EditorGUILayout.Space();
            EditorUIElements.Separator();
            EditorGUILayout.Space();

            ExtraRig.DrawInspector();

            EditorGUILayout.Space();
            EditorUIElements.Separator();
            EditorGUILayout.Space();

            CutVolumes.DrawInspector(transform);

            EditorGUILayout.Space();
            EditorUIElements.Separator();
            EditorGUILayout.Space();

            //DrawTexturesInspector();
            TextureSet.DrawInspector();

            EditorGUILayout.Space();
            EditorUIElements.Separator();
            EditorGUILayout.Space();

            ObjColors.DrawInspector();

            EditorGUILayout.Space();
            EditorUIElements.Separator();
            EditorGUILayout.Space();

            EditorGUILayout.Space();

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(this);
            }
        }