//public int TexturePriorityLevel { get { return m_texturePriority; } private set { m_texturePriority = value; } } //public float BaseTextureScale { get { return 1f / (float)m_baseTextureScale; } } #endregion #region Public methods public void DrawInspector() { EditorGUI.BeginChangeCheck(); Info.DrawInspector(); EditorGUILayout.Space(); EditorUIElements.Separator(); EditorGUILayout.Space(); ExtraRig.DrawInspector(); EditorGUILayout.Space(); EditorUIElements.Separator(); EditorGUILayout.Space(); CutVolumes.DrawInspector(transform); EditorGUILayout.Space(); EditorUIElements.Separator(); EditorGUILayout.Space(); //DrawTexturesInspector(); TextureSet.DrawInspector(); EditorGUILayout.Space(); EditorUIElements.Separator(); EditorGUILayout.Space(); ObjColors.DrawInspector(); EditorGUILayout.Space(); EditorUIElements.Separator(); EditorGUILayout.Space(); EditorGUILayout.Space(); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(this); } }