protected override void PrepareToHeavyAttack() { if (tag == "Player") { SoundPlayer.Play("Heavy Axe Lift"); } base.PrepareToHeavyAttack(); animator.TransitionPlay("Heavy Attack Axe Prep"); chain = SwingChain.First; }
protected override void PrepareToLightAttack() { base.PrepareToLightAttack(); if (chain == SwingChain.First) { animator.TransitionPlay("Light Attack Axe Right"); chain = SwingChain.Second; } else { animator.TransitionPlay("Light Attack Axe Left"); chain = SwingChain.First; } }
protected override void PrepareToHeavyAttack() { base.PrepareToHeavyAttack(); animator.TransitionPlay("Heavy Attack Saber Stab"); chain = SwingChain.First; }