Beispiel #1
0
        public static void PerformRefusedTitheEvaluation()
        {
            CorruptionStoryTracker tracker = CorruptionStoryTrackerUtilities.currentStoryTracker;

            tracker.ResetIoMAcknowledgement();
            int num = tracker.PlanetaryGovernor.skills.GetSkill(SkillDefOf.Social).levelInt + Rand.Range(10, 15);

            if (num > 27)
            {
                return;
            }
            else if (num > 20)
            {
                CorruptionStoryTrackerUtilities.InitiateGovernorArrestEvent(tracker.PlanetaryGovernor.Map);
            }
            else
            {
            }
        }
Beispiel #2
0
        public static void PerformPostChatActions(Pawn talker, Pawn talkee, IoMChatType chatType)
        {
            if (chatType != IoMChatType.ConvertTau)
            {
                Need_Soul talkerSoul = CorruptionStoryTrackerUtilities.GetPawnSoul(talker);
                Need_Soul talkeeSoul = CorruptionStoryTrackerUtilities.GetPawnSoul(talkee);

                if (talkerSoul != null && talkeeSoul != null)
                {
                    if (chatType != IoMChatType.InquisitorInvestigation)
                    {
                        if (talkerSoul.NoPatron && talkeeSoul.NoPatron)
                        {
                            if (Rand.Range(4, 6) + GetChatIntrigueFactor(talker, talkee) > 0)
                            {
                                talkeeSoul.GainNeed(-0.0005f);
                            }
                            else
                            {
                                talkee.needs.mood.thoughts.memories.TryGainMemoryThought(ThoughtDefOf.SleepDisturbed, talker);
                            }
                        }
                        else if (talkerSoul.NoPatron && !talkeeSoul.NoPatron)
                        {
                            StartReligiousSocialFight(talker, talkee);
                        }
                        else if (!talkerSoul.NoPatron && !talkeeSoul.NoPatron)
                        {
                            talkeeSoul.GainNeed(0.005f);
                        }
                        else if (!talkerSoul.NoPatron && talkeeSoul.NoPatron)
                        {
                            if (Rand.Range(-2, 0) + GetChatIntrigueFactor(talker, talkee) > 0)
                            {
                                talkeeSoul.GainNeed(-0.0005f);
                            }
                            else
                            {
                                StartReligiousSocialFight(talker, talkee);
                            }
                        }
                    }
                    else
                    {
                        //switch (talkeeSoul.CurCategory)
                        //{
                        //    case SoulAffliction.Lost:
                        //        {

                        //            return;
                        //        }
                        //    case SoulAffliction.Corrupted:
                        //        {

                        //            return;
                        //        }
                        //    case SoulAffliction.Tainted:
                        //        {

                        //            return;
                        //        }
                        //}
                        Lord lord = talker.GetLord();
                        LordJob_IntrusiveWanderer lordJob = lord.LordJob as LordJob_IntrusiveWanderer;
                        lordJob.InquisitorFoundHeretic = true;
                    }
                }
            }
            else
            {
            }
        }