Beispiel #1
0
 public void StartTrial(float time)
 {
     m_noteAnimator.SetTrigger("noteAnim");
     suspect.particle.SetTrigger("play");
     suspect.GetComponent <Animator>().SetTrigger("spawn");
     waitingForNext = false;
     SpawnSuspect();
     m_timeToComplete = time;
     m_timeRemaining  = m_timeToComplete;
     madeJudgement    = false;
     StartCoroutine("WaitForJudgement");
 }