public override bool OnCalloutAccepted()
        {
            SuspectCar = new Vehicle("STOCKADE", SpawnPoint);
            SuspectCar.RandomiseLicencePlate();
            SuspectCar.MakePersistent();
            new Ped(Vector3.Zero);
            Suspect.MakeMissionPed();
            SuspectBlip       = Suspect.AttachBlip();
            SuspectBlip.Color = Color.Red;

            Suspect.Inventory.GiveNewWeapon(new WeaponAsset(firearmsToSelectFrom[AssortedCalloutsHandler.rnd.Next(firearmsToSelectFrom.Length)]), -1, true);
            Suspect.WarpIntoVehicle(SuspectCar, -1);
            if (!CalloutRunning)
            {
                CalloutHandler();
            }
            return(base.OnCalloutAccepted());
        }
Beispiel #2
0
        public override bool OnCalloutAccepted()
        {
            SuspectCar = new Vehicle(TruckModels[AssortedCalloutsHandler.rnd.Next(TruckModels.Length)], SpawnPoint, SpawnHeading);
            SuspectCar.RandomiseLicencePlate();
            SuspectCar.MakePersistent();
            CarModelName = SuspectCar.Model.Name.ToLower();
            CarModelName = char.ToUpper(CarModelName[0]) + CarModelName.Substring(1);
            try
            {
                //CarColor = SuspectCar.GetColors().PrimaryColorName + "~s~-coloured";
            }
            catch (Exception e)
            {
                //CarColor = "weirdly-coloured";
            }
            Suspect = SuspectCar.CreateRandomDriver();
            Suspect.MakeMissionPed();

            int NumberOfImmigrants = AssortedCalloutsHandler.rnd.Next(1, 5);

            for (int i = 0; i < NumberOfImmigrants; i++)
            {
                Game.LogTrivial("Spawning immigrant");
                Ped immigrant = new Ped(ImmigrantModels[AssortedCalloutsHandler.rnd.Next(ImmigrantModels.Length)], Vector3.Zero, 0f);
                immigrant.MakeMissionPed();
                IllegalImmigrants.Add(immigrant);

                immigrant.WarpIntoVehicle(SuspectCar, i + 1);

                Persona immigrantpersona = Functions.GetPersonaForPed(immigrant);
                immigrantpersona.Wanted = true;
                Functions.SetPersonaForPed(immigrant, immigrantpersona);
            }


            Game.DisplayNotification("3dtextures", "mpgroundlogo_cops", "Illegal Immigrants in Truck", "Dispatch to ~b~" + AssortedCalloutsHandler.DivisionUnitBeat, "Citizens reporting ~r~illegal immigrants in a truck. ~b~Investigate the truck.");
            CalloutHandler();
            return(base.OnCalloutAccepted());
        }
        public override bool OnCalloutAccepted()
        {
            PoliceCar = new Vehicle(CopCarModel, SpawnPoint, SpawnHeading);
            PoliceCar.MakePersistent();
            PoliceCar.IsSirenOn     = true;
            PoliceCar.IsSirenSilent = true;
            PoliceOfficer           = PoliceCar.CreateRandomDriver();
            PoliceOfficer.MakeMissionPed();
            PoliceOfficerBlip                = PoliceOfficer.AttachBlip();
            PoliceOfficerBlip.Color          = Color.Green;
            PoliceOfficerBlip.IsRouteEnabled = true;
            PoliceOfficer.RelationshipGroup  = "PLAYER";
            SuspectCar = new Vehicle(GroundVehiclesToSelectFrom[AssortedCalloutsHandler.rnd.Next(GroundVehiclesToSelectFrom.Length)], PoliceCar.GetOffsetPosition(Vector3.RelativeFront * 9f), PoliceCar.Heading);
            SuspectCar.MakePersistent();
            Suspect = SuspectCar.CreateRandomDriver();
            Suspect.MakeMissionPed();

            Suspect.WarpIntoVehicle(PoliceCar, PoliceCar.PassengerCapacity - 1);
            Functions.SetPedAsArrested(Suspect);
            Suspect.Tasks.PlayAnimation("mp_arresting", "idle", 8f, AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask | AnimationFlags.Loop);
            Suspect.RelationshipGroup = "TBACKUPCRIMINAL";
            MainLogic();
            return(base.OnCalloutAccepted());
        }
Beispiel #4
0
        private void CalloutHandler()
        {
            CalloutRunning = true;
            GameFiber.StartNew(delegate
            {
                try
                {
                    SuspectCar = new Vehicle(GroundVehiclesToSelectFrom[EntryPoint.rnd.Next(GroundVehiclesToSelectFrom.Length)], sp, sp);
                    SuspectCar.IsPersistent = true;
                    Suspect = SuspectCar.CreateRandomDriver();
                    Suspect.MakeMissionPed();
                    SuspectBritishPersona             = BritishPersona.GetBritishPersona(Suspect);
                    SuspectCarRecords                 = VehicleRecords.GetVehicleRecords(SuspectCar);
                    SuspectCarRecords.RegisteredOwner = BritishPersona.GetRandomBritishPersona();
                    SuspectCarRecords.AddCustomFlag("~r~WANTED FOR TWOC ");
                    Suspect.Tasks.CruiseWithVehicle(20f, VehicleDrivingFlags.DriveAroundVehicles | VehicleDrivingFlags.DriveAroundObjects | VehicleDrivingFlags.AllowMedianCrossing | VehicleDrivingFlags.YieldToCrossingPedestrians);
                    GameFiber.Wait(2000);
                    Game.DisplayNotification("~b~Control: ~s~TWOC report's on a ~b~" + SuspectCarRecords.CarColour + "~b~ " + SuspectCarRecords.ModelName + "~s~. Licence plate: ~b~" + SuspectCarRecords.LicencePlate + ".");
                    GameFiber.Wait(4000);
                    Game.DisplayNotification("Vehicle has just been taken from ~b~" + World.GetStreetName(SuspectCar.Position) + "~s~. ~b~" + SuspectCarRecords.LicencePlate + "~s~ added to ~o~ANPR system.");
                    GameFiber.Wait(2000);
                    Game.DisplayHelp("Locate and stop the suspect's vehicle.");
                    HandleSearchForVehicleWithANPR();
                    while (CalloutRunning)
                    {
                        GameFiber.Yield();
                        if (!Game.LocalPlayer.Character.IsInAnyVehicle(false))
                        {
                            break;
                        }
                        if (Functions.IsPlayerPerformingPullover())
                        {
                            if (Functions.GetPulloverSuspect(Functions.GetCurrentPullover()) == Suspect)

                            {
                                break;
                            }
                        }
                    }
                    if (Functions.IsPlayerPerformingPullover())
                    {
                        GameFiber.Wait(4000);
                    }
                    if (SuspectBlip.Exists())
                    {
                        SuspectBlip.Delete();
                    }
                    if ((EntryPoint.rnd.Next(11) <= 6) || (!Game.LocalPlayer.Character.IsInAnyVehicle(false)))
                    {
                        Pursuit = Functions.CreatePursuit();
                        Functions.AddPedToPursuit(Pursuit, Suspect);
                        Functions.SetPursuitIsActiveForPlayer(Pursuit, true);
                        if (Functions.IsPlayerPerformingPullover())
                        {
                            Functions.ForceEndCurrentPullover();
                        }
                        Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position);

                        Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase.");


                        while (Functions.IsPursuitStillRunning(Pursuit))
                        {
                            GameFiber.Yield();
                            if (!CalloutRunning)
                            {
                                break;
                            }
                        }
                    }
                    else
                    {
                        while (CalloutRunning)
                        {
                            GameFiber.Yield();
                            if (!Game.LocalPlayer.Character.IsInAnyVehicle(false))
                            {
                                GameFiber.Wait(1000);
                                if (EntryPoint.rnd.Next(5) == 0)
                                {
                                    Pursuit = Functions.CreatePursuit();
                                    Functions.AddPedToPursuit(Pursuit, Suspect);
                                    Functions.SetPursuitIsActiveForPlayer(Pursuit, true);
                                    if (Functions.IsPlayerPerformingPullover())
                                    {
                                        Functions.ForceEndCurrentPullover();
                                    }

                                    Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_RESIST_ARREST IN_OR_ON_POSITION", Game.LocalPlayer.Character.Position);

                                    Game.DisplayNotification("Control, the vehicle is ~r~making off.~b~ Giving chase.");
                                }
                                break;
                            }
                        }
                        while (CalloutRunning)
                        {
                            GameFiber.Yield();
                            if (Suspect.Exists())
                            {
                                if (Functions.IsPedArrested(Suspect))
                                {
                                    break;
                                }
                                if (Suspect.IsDead)
                                {
                                    break;
                                }
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                    if (Suspect.Exists())
                    {
                        if (Functions.IsPedArrested(Suspect))
                        {
                            msg = "Control, suspect is ~g~under arrest. ~s~Show me state 2, over.";
                            int HoursUnpaidWork = (int)Math.Round(((float)EntryPoint.rnd.Next(100, 200)) / 5.0f) * 5;
                            int Costs           = (int)Math.Round(((float)EntryPoint.rnd.Next(86)) / 5.0f) * 5;
                            string sentence     = " Community order made with " + HoursUnpaidWork.ToString() + " hours unpaid work. Disqualified from driving for " + EntryPoint.rnd.Next(4, 13).ToString() + " months. " + Costs.ToString() + " pounds in costs.";
                            CourtSystem.CreateNewCourtCase(SuspectBritishPersona, "taking a vehicle without the owner's consent", 100, sentence);
                        }
                        else if (Suspect.IsDead)
                        {
                            msg = "Control, suspect is ~r~dead. ~s~Show me state 2, over";
                        }
                    }
                    else
                    {
                        msg = "Control, the suspects ~r~have escaped. ~s~Show me state 2, over";
                    }
                    DisplayCodeFourMessage();
                }
                catch (System.Threading.ThreadAbortException e)
                {
                    End();
                }
                catch (Exception e)
                {
                    if (CalloutRunning)
                    {
                        Game.LogTrivial(e.ToString());
                        Game.LogTrivial("British Policing Script handled the exception successfully.");
                        Game.DisplayNotification("~O~TWOC~s~ callout crashed, sorry. Please send me your log file.");
                        Game.DisplayNotification("Full LSPDFR crash prevented ~g~successfully.");
                        End();
                    }
                }
            });
        }