public void StartTrial(float time) { m_noteAnimator.SetTrigger("noteAnim"); suspect.particle.SetTrigger("play"); suspect.GetComponent <Animator>().SetTrigger("spawn"); waitingForNext = false; SpawnSuspect(); m_timeToComplete = time; m_timeRemaining = m_timeToComplete; madeJudgement = false; StartCoroutine("WaitForJudgement"); }