void OnEnable() { allStats = new List <Stat>(); playerMoney = new PlayerMoney(true); Satisfaction.Init(); Comfortableness.Init(); GeneralRanking.Init(); Hunger.Init(); Social.Init(); Study.Init(); WorldLimitedUseInteractable.onInteractUse += deductStamina; LocationHandler.OnTurnEnd += resetStamina; DateTimeSystem.OnMonthChange += clearMonthBudget; }