void DoGetAngularVelocity()
        {
            switch (velocityType)
            {
            case setAngularVelocityType.getAngularVelocity:
                velocity = poseAction.GetAngularVelocity(device);
                break;

            case setAngularVelocityType.getAngularLastStateVelocity:
                velocity = poseAction.GetLastAngularVelocity(device);
                break;
            }


            vector.Value = velocity;
            x.Value      = velocity.x;
            y.Value      = velocity.y;
            z.Value      = velocity.z;
        }