Beispiel #1
0
    // player chose normal difficulty
    public void NormalDifficulty()
    {
        StaticSettings.changeDifficulty(StaticSettings.NORMAL);

        normalBtn.interactable = false;
        hardBtn.interactable   = true;
    }
Beispiel #2
0
    // player chose hard difficulty
    public void HardDifficulty()
    {
        StaticSettings.changeDifficulty(StaticSettings.HARD);

        normalBtn.interactable = true;
        hardBtn.interactable   = false;
    }
Beispiel #3
0
    // player chose hard difficulty
    public void HardDifficulty()
    {
        StaticSettings.changeDifficulty(StaticSettings.HARD);

        normalBtn.interactable = true;
        hardBtn.interactable   = false;

        for (int i = 0; i < digletts.Length; i++)
        {
            float tmpUptime = StaticSettings.setUptime();
            digletts[i].SetUptime(tmpUptime);
        }
    }
Beispiel #4
0
    public void changeDifficulty()
    {
        if (easy.activeSelf)
        {
            easy.SetActive(false);

            StaticSettings.changeDifficulty(StaticSettings.MEDIUM);
            medium.SetActive(true);
        }
        else if (medium.activeSelf)
        {
            medium.SetActive(false);

            StaticSettings.changeDifficulty(StaticSettings.HARD);
            hard.SetActive(true);
        }
        else if (hard.activeSelf)
        {
            hard.SetActive(false);

            StaticSettings.changeDifficulty(StaticSettings.EASY);
            easy.SetActive(true);
        }
    }