Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (StaticSettings.getSoundOn() == true)
     {
         audio.mute = false;
     }
     else
     {
         audio.mute = true;
     }
 }
Beispiel #2
0
 public void changeSound()
 {
     if (StaticSettings.getSoundOn() == true)
     {
         StaticSettings.setSoundOn(false);
         soundOn.gameObject.SetActive(false);
         soundOff.gameObject.SetActive(true);
     }
     else
     {
         StaticSettings.setSoundOn(true);
         soundOn.gameObject.SetActive(true);
         soundOff.gameObject.SetActive(false);
     }
 }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        if (StaticLanguage.getLanguage().Equals("portuguese"))
        {
            title.text  = "Definições";
            som.text    = "Som";
            musica.text = "Música";
        }
        else
        {
            title.text  = "Settings";
            som.text    = "Sound";
            musica.text = "Music";
        }

        if (StaticSettings.getMusicOn() == true)
        {
            musicOn.gameObject.SetActive(true);
            musicOff.gameObject.SetActive(false);
        }
        else
        {
            musicOn.gameObject.SetActive(false);
            musicOff.gameObject.SetActive(true);
        }

        if (StaticSettings.getSoundOn() == true)
        {
            soundOn.gameObject.SetActive(true);
            soundOff.gameObject.SetActive(false);
        }
        else
        {
            soundOn.gameObject.SetActive(false);
            soundOff.gameObject.SetActive(true);
        }
    }