// player chose normal difficulty public void NormalDifficulty() { StaticSettings.changeDifficulty(StaticSettings.NORMAL); normalBtn.interactable = false; hardBtn.interactable = true; }
// player chose hard difficulty public void HardDifficulty() { StaticSettings.changeDifficulty(StaticSettings.HARD); normalBtn.interactable = true; hardBtn.interactable = false; }
// player chose hard difficulty public void HardDifficulty() { StaticSettings.changeDifficulty(StaticSettings.HARD); normalBtn.interactable = true; hardBtn.interactable = false; for (int i = 0; i < digletts.Length; i++) { float tmpUptime = StaticSettings.setUptime(); digletts[i].SetUptime(tmpUptime); } }
public void changeDifficulty() { if (easy.activeSelf) { easy.SetActive(false); StaticSettings.changeDifficulty(StaticSettings.MEDIUM); medium.SetActive(true); } else if (medium.activeSelf) { medium.SetActive(false); StaticSettings.changeDifficulty(StaticSettings.HARD); hard.SetActive(true); } else if (hard.activeSelf) { hard.SetActive(false); StaticSettings.changeDifficulty(StaticSettings.EASY); easy.SetActive(true); } }