public void NewGameClicked() { StateSaver.Reset(); StartCoroutine(bout.FadeInBlack()); StateSaver.Save(); SceneManager.LoadSceneAsync(StateSaver.areaNames[(int)StateSaver.Area.Base]); }
public MachineControlsViewModel(SimpleSimulator simulator, IUserInputService userInputService, StateSaver stateSaver) : base(simulator) { OpenCommand = new Command(() => { FileInfo file = userInputService.GetOpenFileName(); if (file != null) { Memory memory = stateSaver.LoadMemory(file); for (int i = 0; i <= byte.MaxValue; i++) simulator.Memory[(byte)i] = memory[(byte)i]; } }, () => simulator.Machine.State != Machine.MachineState.Running, simulator); SaveCommand = new Command(() => { FileInfo file = userInputService.GetSaveFileName(); if (file != null) stateSaver.SaveMemory(simulator.Memory, file); }, () => simulator.Machine.State != Machine.MachineState.Running, simulator); RunCommand = new Command(() => Task.Run(() => simulator.Machine.Run(25)), () => simulator.Machine.State != Machine.MachineState.Running, simulator); StepCommand = new Command(() => simulator.Machine.Step(), () => true, simulator); BreakCommand = new Command(() => simulator.Machine.Break(), () => simulator.Machine.State == Machine.MachineState.Running, simulator); ClearMemoryCommand = new Command(() => simulator.Memory.Clear(), () => true, simulator); ClearRegistersCommand = new Command(() => simulator.Registers.Clear(), () => true, simulator); }
void Awake() { savedState = (GameObject.FindWithTag("StateSaver")).GetComponent(typeof(StateSaver)) as StateSaver; GameObject playerStartPoint = GameObject.FindWithTag("PlayerStart"); savedState.player.transform.SetPositionAndRotation(playerStartPoint.transform.position, playerStartPoint.transform.rotation); }
// Add food to stores, save the game, and leave the area void GoToScene() { StateSaver.gameState.AddFood(player.GetFoodFound()); StateSaver.Save(); StateSaver.gameState.curArea = StateSaver.gameState.areas [(int)togo]; SceneManager.LoadSceneAsync(StateSaver.areas[(int)togo].name); }
void OnApplicationPause(bool pauseStatus) { if (pauseStatus) { StateSaver s = new StateSaver(); StateSaver.GameData gd = new StateSaver.GameData(jewels, jewelsPerSecond, buildings, upgrades, events, jewelsPerClick, multiplier, clickMultiplier, lifetimejewels); s.Save(gd); } }
private void Awake() { //Prepare singleton instance if (instance != null) { Destroy(this); } else { instance = this; DontDestroyOnLoad(instance.gameObject); } }
public override T Deserialize <T>(string key) { try { var serializedObj = StateSaver.Load(key); if (string.IsNullOrEmpty(serializedObj)) { throw new NotSavedException(key); } var serializer = new System.Xml.Serialization.XmlSerializer(typeof(T)); using (var reader = new StringReader(serializedObj)) { return((T)serializer.Deserialize(reader)); } } catch (IOException) { throw new NotSavedException(key); } }
IEnumerator ActivateMenuWithDelay() { savedState = (GameObject.FindWithTag("StateSaver")).GetComponent(typeof(StateSaver)) as StateSaver; yield return(new WaitUntil(() => savedState != null)); if (savedState.debugMode) { savedState.ui.counterInput.enableInputField(doThis.doThisOnTrue, new string[] { "fire", "cactus", "river", "tree", "shark" }); } else { savedState.ui.counterInput.enableInputField(doThis.doThisOnTrue, new string[] { "start" }); } savedState.ui.toMainMenuDisplay(); savedState.playerHandler.playerController.runSpeed = 0.0f; }
public void ShouldBeAbleToSaveMemoryState() { Memory expectedMemory = new Memory(); Random random = new Random(); for (int address = 0; address <= byte.MaxValue; address++) expectedMemory[(byte)address] = (byte)random.Next(0x00, byte.MaxValue); StateSaver stateSaver = new StateSaver(); stateSaver.SaveMemory(expectedMemory, _memorySaveFile); FileAssert.Exists(_memorySaveFile); Memory actualMemory = stateSaver.LoadMemory(_memorySaveFile); for (int address = 0; address <= byte.MaxValue; address++) Assert.AreEqual(expectedMemory[(byte)address], actualMemory[(byte)address]); }
public void ShouldBeAbleToSaveRegistersState() { Registers expectedRegisters = new Registers(); Random random = new Random(); for (byte register = 0; register <= 0x0F; register++) expectedRegisters[register] = (byte)random.Next(0x00, byte.MaxValue); StateSaver stateSaver = new StateSaver(); stateSaver.SaveRegisters(expectedRegisters, _registersSaveFile); FileAssert.Exists(_registersSaveFile); Registers actualRegisters = stateSaver.LoadRegisters(_registersSaveFile); for (byte register = 0; register < 0x0F; register++) Assert.AreEqual(expectedRegisters[register], actualRegisters[register]); }
public void ShouldBeAbleToSaveMachineState() { Memory memory = new Memory(); memory.LoadInstructions(SamplePrograms.HelloWorldInstructions); Machine expectedMachine = new Machine(memory, new Registers()); expectedMachine.Run(); StateSaver stateSaver = new StateSaver(); stateSaver.SaveMachine(expectedMachine, _machineSaveFile); FileAssert.Exists(_machineSaveFile); Machine actualMachine = stateSaver.LoadMachine(_machineSaveFile); Assert.AreEqual(expectedMachine.State, actualMachine.State); Assert.AreEqual(expectedMachine.InstructionRegister, actualMachine.InstructionRegister); Assert.AreEqual(expectedMachine.ProgramCounter, actualMachine.ProgramCounter); }
// Use this for initialization void Start() { StartCoroutine(bout.FadeInBlack()); Screen.fullScreen = false; Resolution[] all = Screen.resolutions; possibleRes = new Dictionary <string, Resolution> (); currentX = Screen.currentResolution.width; currentY = Screen.currentResolution.height; newButton.SetActive(true); loadButton.SetActive(StateSaver.Load()); settingsButton.SetActive(true); exitButton.SetActive(true); windowedButton.SetActive(false); rtToMainButton.SetActive(false); resDrop.SetActive(false); fullscreenButton.SetActive(false); drop = resDrop.GetComponent <Dropdown> (); drop.ClearOptions(); options = new List <string>(); int curVal = 0; foreach (Resolution r in all) { string tmp = r.width + " x " + r.height; if (!possibleRes.ContainsKey(tmp)) { if (r.width == Screen.width && r.height == Screen.height) { curVal = options.Count; } options.Add(tmp); possibleRes.Add(tmp, r); } } drop.AddOptions(options); drop.value = curVal; drop.onValueChanged.AddListener(delegate { dropHandle(drop); }); dropHandle(drop); }
void Awake() { savedState = (GameObject.FindWithTag("StateSaver")).GetComponent(typeof(StateSaver)) as StateSaver; }
void Awake() { isFirstTime = false; thisObstacle = gameObject.transform.parent.GetComponent(typeof(ObstacleType)) as ObstacleType; savedState = (GameObject.FindWithTag("StateSaver")).GetComponent(typeof(StateSaver)) as StateSaver; }
// Use this for initialization void Awake() { StateSaver s = new StateSaver(); StateSaver.GameData gd = new StateSaver.GameData(); gd = s.Load(); if (gd != null) { jewels = gd.jewels; jewelsPerSecond = gd.jewelsPerSecond; jewelsPerClick = gd.jewelsPerClick; multiplier = gd.multiplier; clickMultiplier = gd.clickMultiplier; buildings = gd.buildings; upgrades = gd.upgrades; events = gd.events; lifetimejewels = gd.lifetimejewels; } else { jewels = 0; jewelsPerSecond = 0; jewelsPerClick = 1; multiplier = 1; clickMultiplier = 1; //Building Upgrades Upgrade BasicPointerUpgrade = new Upgrade("Ambidextrous", 500, 1.5f, "Pointer", "Makes Pointers 50% better", 0, 0); Upgrade PointerUpgrade1 = new Upgrade("Stronger Fingers", 5000, 2f, "Pointer", "Makes Pointers 100% better", 25, 0); Upgrade PointerUpgrade2 = new Upgrade("Iron Fingers", 15000, 2f, "Pointer", "Makes Pointers 100% better", 50, 0); Upgrade PointerUpgrade3 = new Upgrade("Tap God", 200000, 2f, "Pointer", "Makes Pointers 100% better", 75, 0); Upgrade GrandmaUpgrade1 = new Upgrade("Better Pensions", 5000, 2f, "JewelGrandma", "Makes Grandmas 100% better", 25, 0); Upgrade GrandmaUpgrade2 = new Upgrade("Better Health-Care", 25000, 2f, "JewelGrandma", "Makes Grandmas 100% better", 50, 0); Upgrade GrandmaUpgrade3 = new Upgrade("Golden Inhaler", 250000, 2f, "JewelGrandma", "Makes Grandmas 100% better", 75, 0); Upgrade FarmUpgrade1 = new Upgrade("Stronger Hoes", 10000, 2f, "JewelFarm", "Makes Farms 100% better", 25, 0); Upgrade FarmUpgrade2 = new Upgrade("Better plows", 75000, 2f, "JewelFarm", "Makes Farms 100% better", 50, 0); Upgrade FarmUpgrade3 = new Upgrade("Bejeweled™ Tractor", 750000, 2f, "JewelFarm", "Makes Farms 100% better", 75, 0); Upgrade JewelMineUpgrade1 = new Upgrade("Stone Pickaxe", 50000, 2f, "JewelMine", "Makes Mines 100% better", 25, 0); Upgrade JewelMineUpgrade2 = new Upgrade("Iron Pickaxe", 200000, 2f, "JewelMine", "Makes Mines 100% better", 50, 0); Upgrade JewelMineUpgrade3 = new Upgrade("Diamond Pickaxe", 2000000, 2f, "JewelMine", "Makes Mines 100% better", 75, 0); Upgrade BankUpgrade1 = new Upgrade("Student Loans", 250000, 2f, "JewelBank", "Makes Banks 100% better", 25, 0); Upgrade BankUpgrade2 = new Upgrade("Bitcoin Investment", 850000, 2f, "JewelBank", "Makes Banks 100% better", 50, 0); Upgrade BankUpgrade3 = new Upgrade("BITCONNEEEEECT", 1500000, 2f, "JewelBank", "Makes Banks 100% better", 75, 0); Upgrade JewelCometUpgrade1 = new Upgrade("Starstruck", 1000000, 2f, "JewelComet", "Makes Comets 100% better", 25, 0); Upgrade JewelCometUpgrade2 = new Upgrade("Shooting Stars", 2500000, 2f, "JewelComet", "Makes Comets 100% better", 50, 0); Upgrade JewelCometUpgrade3 = new Upgrade("All Star", 5000000, 2f, "JewelComet", "Makes Comets 100% better", 75, 0); //General Upgrades Upgrade BasicGrandmaUpgrade = new Upgrade("Grandma support", 3000, 1.5f, "JewelGrandma", "Makes Grandmas 50% better", 0, 0); Upgrade BasicFarmUpgrade = new Upgrade("Jewel Fertilizer", 6000, 1.5f, "JewelFarm", "Makes Farms 50% better", 0, 0); Upgrade ExtremePointerUpgrade = new Upgrade("Thousand fingers", 1000000, 10f, "Pointer", "Makes Pointers 1000% better", 0, 0); upgrades = new List <Upgrade> { BasicPointerUpgrade, BasicGrandmaUpgrade, BasicFarmUpgrade, PointerUpgrade1, PointerUpgrade2, PointerUpgrade3, GrandmaUpgrade1, GrandmaUpgrade2, GrandmaUpgrade3, FarmUpgrade1, FarmUpgrade2, FarmUpgrade3, JewelMineUpgrade1, JewelMineUpgrade2, JewelMineUpgrade3, BankUpgrade1, BankUpgrade2, BankUpgrade3, JewelCometUpgrade1, JewelCometUpgrade2, JewelCometUpgrade3, ExtremePointerUpgrade, }; Building Pointer = new Building("Pointer", 10, 0.1f, 1.1f, buildingPath + "pointer"); Building JewelGrandma = new Building("JewelGrandma", 100, 0.5f, 1.1f, buildingPath + "grandma"); Building JewelFarm = new Building("JewelFarm", 500, 2.5f, 1.1f, buildingPath + "jewelfarm"); Building JewelMine = new Building("JewelMine", 3000, 8, 1.1f, buildingPath + "jewelmine"); Building JewelFactory = new Building("JewelFactory", 15000, 40, 1.1f, buildingPath + "jewelfactory"); Building JewelBank = new Building("JewelBank", 50000, 200, 1.1f, buildingPath + "bank"); Building JewelComet = new Building("JewelComet", 600000, 1000, 1.1f, buildingPath + "comet"); buildings = new List <Building> { Pointer, JewelGrandma, JewelFarm, JewelMine, JewelFactory, JewelBank, JewelComet }; JewelEvent DoubleJewelsEvent = new JewelEvent("Double Jewels", 1, 1, 20, 20f, 500); JewelEvent ClickMultiEvent = new JewelEvent("8x jewels\nper tap", 0, 8, 20, 20f, 1000); JewelEvent TripleJewelsEvent = new JewelEvent("Triple Jevels!", 2, 1, 20, 10f, 50000); events = new List <JewelEvent> { DoubleJewelsEvent, ClickMultiEvent, TripleJewelsEvent }; } }
public void LoadGameClicked() { StartCoroutine(bout.FadeInBlack()); StateSaver.Save(); SceneManager.LoadSceneAsync(StateSaver.areaNames[(int)StateSaver.Area.Overworld]); }
public StateSaverTests() { _stateSaver = new StateSaver(); }
// Update is called once per frame new void Update() { base.Update(); if (!paused) { checkOutOfBounds(); } if (!mySound.isPlaying) { mySound.clip = this.pantSound; mySound.loop = true; mySound.Play(); } LayerMask ignore = ~(1 << LayerMask.NameToLayer("Detection")); RaycastHit2D left = Physics2D.Raycast(new Vector3(transform.position.x - this.GetComponent <BoxCollider2D> ().bounds.extents.x - 0.01f, transform.position.y - this.GetComponent <BoxCollider2D> ().bounds.extents.y - 0.01f, transform.position.z), Vector2.down, 0.1f, ignore); RaycastHit2D middle = Physics2D.Raycast(new Vector3(transform.position.x, transform.position.y - this.GetComponent <BoxCollider2D> ().bounds.extents.y - 0.01f, transform.position.z), Vector2.down, 0.1f, ignore); RaycastHit2D right = Physics2D.Raycast(new Vector3(transform.position.x + this.GetComponent <BoxCollider2D> ().bounds.extents.x + 0.01f, transform.position.y - this.GetComponent <BoxCollider2D> ().bounds.extents.y - 0.01f, transform.position.z), Vector2.down, 0.1f, ignore); Vector2 velToAdd = Vector2.zero; if (left.rigidbody != null && left.rigidbody.isKinematic && !left.collider.isTrigger) { velToAdd = left.rigidbody.velocity; } else if (middle.rigidbody != null && middle.rigidbody.isKinematic && !middle.collider.isTrigger) { velToAdd = middle.rigidbody.velocity; } else if (right.rigidbody != null && right.rigidbody.isKinematic && !right.collider.isTrigger) { velToAdd = right.rigidbody.velocity; } bool grounded = (left && left.collider && !left.collider.isTrigger) || (middle && middle.collider && !middle.collider.isTrigger) || (right && right.collider && !right.collider.isTrigger); if (paused || !hasControl) { rb.velocity = Vector2.zero + velToAdd; } else { float jump_speed = 0f; rb.velocity = new Vector2(0.0f, rb.velocity.y) + velToAdd; if ((Input.GetKeyDown(KeyCode.Space) || Input.GetKey(KeyCode.UpArrow)) && grounded) { jump_speed = jump + (0.1f * rb.velocity.x); rb.velocity = velToAdd + new Vector2(rb.velocity.x, jump_speed); } else if ((Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) && rb.velocity.x < speed) { rb.velocity = velToAdd + new Vector2(speed, rb.velocity.y); } else if ((Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) && rb.velocity.x > -speed) { rb.velocity = velToAdd + new Vector2(-speed, rb.velocity.y); } if (dialogueAvail && Input.GetKey(KeyCode.F)) { dialogueAvail = false; activeDialogue.BeginDialogue(); } else if (Input.GetKeyUp(KeyCode.E) && abilityCont.SniffAvailable()) { hasControl = false; roomManager.RevealSniffablesInCurRoom(); } else if (Input.GetKeyUp(KeyCode.Q) && abilityCont.BarkAvailable()) { if (!mySound.isPlaying || mySound.clip.Equals(pantSound)) { mySound.clip = barkSound; mySound.loop = false; mySound.Play(); } Bark(); } else if (Input.GetKeyUp(KeyCode.R) && abilityCont.SaveAvailable()) { StateSaver.Save(); } else if (Input.GetKeyUp(KeyCode.T)) { RaycastHit2D botInFront = Physics2D.Raycast(new Vector3(transform.position.x + (this.transform.localScale.x * (this.GetComponent <BoxCollider2D>().bounds.extents.x + 0.01f)), transform.position.y, transform.position.z), new Vector2(this.transform.localScale.x, 0), 1.0f); if (botInFront.collider != null && botInFront.transform.GetComponent <Drone> () != null && abilityCont.TakedownAvailable()) { StartCoroutine("PreformTakedown", botInFront.transform.GetComponent <Drone>()); } } else if (Input.GetKeyUp(KeyCode.I)) { abilityCont.ToggleInfo(); } } if (rb.velocity.x < 0) { this.transform.localScale = new Vector3(-1, this.transform.localScale.y, this.transform.localScale.z); } else if (rb.velocity.x > 0) { this.transform.localScale = new Vector3(1, this.transform.localScale.y, this.transform.localScale.z); } }