public override void SetUniqueAI()
        {
            base.SetUniqueAI();

            ActiveSpeed  = .25;
            CurrentSpeed = .25;
            PassiveSpeed = .25;

            RangeHome = 60;

            SpecialAbilities.PhalanxSpecialAbility(1.0, null, this, 1.0, 50000, 0, false, "", "", "-1");
        }
Beispiel #2
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        public override void SetUniqueAI()
        {
            base.SetUniqueAI();

            ActiveSpeed  = 0.35;
            PassiveSpeed = 0.45;

            SpecialAbilities.PhalanxSpecialAbility(1.0, null, this, 1.0, 50000, 0, false, "", "", "-1");

            DictCombatTargeting[CombatTargeting.UOACZEvilHumanPlayer] = 2;

            DictCombatAction[CombatAction.AttackOnly]     = 15;
            DictCombatAction[CombatAction.CombatHealSelf] = 1;

            DictCombatHealSelf[CombatHealSelf.PotionCureSelf] = 1;

            DictWanderAction[WanderAction.None]           = 2;
            DictWanderAction[WanderAction.PotionCureSelf] = 1;

            SetSkill(SkillName.Healing, 40);
        }
Beispiel #3
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        public override void SetUniqueAI()
        {
            base.SetUniqueAI();

            SpecialAbilities.PhalanxSpecialAbility(1.0, null, this, 1.0, 50000, 0, false, "", "", "-1");
        }