Beispiel #1
0
        public override void OnGaveMeleeAttack(Mobile defender)
        {
            base.OnGaveMeleeAttack(defender);

            double spawnPercent = (double)intervalCount / (double)totalIntervals;

            double creepChance = .20 + (.40 * spawnPercent);

            if (Utility.RandomDouble() <= creepChance)
            {
                Blood creep = new Blood();
                creep.Hue  = 2597;
                creep.Name = "creep";
                Point3D creepLocation = new Point3D(defender.X, defender.Y, defender.Z + 2);
                creep.MoveToWorld(creepLocation, defender.Map);

                int extraCreepCount = Utility.RandomMinMax(1, 2);

                for (int a = 0; a < extraCreepCount; a++)
                {
                    Blood extraCreep = new Blood();
                    extraCreep.Hue  = 2597;
                    extraCreep.Name = "creep";
                    Point3D extraCreepLocation = new Point3D(defender.X + Utility.RandomList(-1, 1), defender.Y + Utility.RandomList(-1, 1), defender.Z + 2);
                    extraCreep.MoveToWorld(extraCreepLocation, defender.Map);
                }

                Effects.PlaySound(defender.Location, defender.Map, 0x4F1);
                defender.FixedParticles(0x374A, 10, 20, 5021, 2597, 0, EffectLayer.Head);

                defender.SendMessage("You have been covered in creep, slowing your actions!");

                SpecialAbilities.CrippleSpecialAbility(1.0, this, defender, .50, 15, -1, false, "", "", "-1");
            }
        }
Beispiel #2
0
        public override void OnGaveMeleeAttack(Mobile defender)
        {
            base.OnGaveMeleeAttack(defender);

            if (Utility.RandomDouble() < .2)
            {
                TimedStatic ichor = new TimedStatic(Utility.RandomList(4650, 4651, 4652, 4653, 4654, 4655), 5);
                ichor.Hue  = 2051;
                ichor.Name = "ichor";
                ichor.MoveToWorld(defender.Location, Map);

                for (int a = 0; a < 4; a++)
                {
                    ichor      = new TimedStatic(Utility.RandomList(4650, 4651, 4652, 4653, 4654, 4655), 5);
                    ichor.Hue  = 2051;
                    ichor.Name = "ichor";
                    ichor.MoveToWorld(new Point3D(defender.X + Utility.RandomMinMax(-1, 1), defender.Y + Utility.RandomMinMax(-1, 1), defender.Z), Map);
                }

                Effects.PlaySound(defender.Location, defender.Map, 0x580);
                defender.FixedParticles(0x374A, 10, 20, 5021, 1107, 0, EffectLayer.Head);

                defender.SendMessage("You have been covered in an evil ichor!");

                SpecialAbilities.EntangleSpecialAbility(1.0, this, defender, 1.0, 3, -1, false, "", "", "-1");
                SpecialAbilities.PierceSpecialAbility(1.0, this, defender, 50, 15, -1, false, "", "", "-1");
                SpecialAbilities.CrippleSpecialAbility(1.0, this, defender, .2, 15, -1, false, "", "", "-1");
                SpecialAbilities.DisorientSpecialAbility(1.0, this, defender, .10, 15, -1, false, "", "", "-1");
            }
        }
Beispiel #3
0
        public override void OnGaveMeleeAttack(Mobile defender)
        {
            base.OnGaveMeleeAttack(defender);

            double effectChance = .10;

            SpecialAbilities.CrippleSpecialAbility(effectChance, this, defender, .25, 10, -1, true, "", "The creature has transfixed you with it's gaze, slowing your actions!", "-1");
        }
Beispiel #4
0
        public override void OnGaveMeleeAttack(Mobile defender)
        {
            base.OnGaveMeleeAttack(defender);

            if (Utility.RandomDouble() < .25)
            {
                SpecialAbilities.EntangleSpecialAbility(1.0, this, defender, 1.0, 3, -1, false, "", "The titan's massive strike stuns you!", "-1");
                SpecialAbilities.CrippleSpecialAbility(1.0, this, defender, .20, 10, -1, false, "", "", "-1");
                SpecialAbilities.DisorientSpecialAbility(1.0, this, defender, .10, 10, -1, true, "", "", "-1");
            }
        }
Beispiel #5
0
        public override void OnGaveMeleeAttack(Mobile defender)
        {
            base.OnGaveMeleeAttack(defender);

            if (Utility.RandomDouble() < .25)
            {
                Effects.PlaySound(defender.Location, defender.Map, 0x4F1);
                defender.FixedParticles(0x374A, 10, 20, 5021, 0x110, 0, EffectLayer.Head);

                defender.SendMessage("You have weakened by the creature's venom!");

                SpecialAbilities.CrippleSpecialAbility(1.0, this, defender, .25, 10, -1, false, "", "", "-1");
                SpecialAbilities.DisorientSpecialAbility(1.0, this, defender, .15, 10, -1, false, "", "", "-1");
            }
        }
Beispiel #6
0
        public override void OnGaveMeleeAttack(Mobile defender)
        {
            base.OnGaveMeleeAttack(defender);

            double effectChance = .25;

            if (Controlled && ControlMaster != null)
            {
                if (ControlMaster is PlayerMobile)
                {
                    if (defender is PlayerMobile)
                    {
                        effectChance = .01;
                    }
                }
            }

            SpecialAbilities.CrippleSpecialAbility(effectChance, this, defender, .33, 10, -1, true, "", "The creature has transfixed you with it's gaze, slowing your actions!", "-1");
        }
Beispiel #7
0
        public static void DoBreathAttack(BreathAttackType breathType, BaseCreature creature, Mobile target)
        {
            if (!SpecialAbilities.Exists(creature))
            {
                return;
            }
            if (!SpecialAbilities.Exists(target))
            {
                return;
            }
            if (!creature.CanBeHarmful(target))
            {
                return;
            }

            creature.DoHarmful(target);
            creature.Direction = creature.GetDirectionTo(target);

            if (creature.IsHighSeasBodyType)
            {
                creature.Animate(Utility.RandomList(27), 5, 1, true, false, 0);
            }
            else
            {
                creature.Animate(12, 5, 1, true, false, 0);
            }

            SpecialAbilities.HinderSpecialAbility(1.0, null, creature, 1.0, 1.5, true, 0, false, "", "", "-1");

            Timer.DelayCall(TimeSpan.FromSeconds(1.3), delegate
            {
                if (!SpecialAbilities.Exists(creature))
                {
                    return;
                }

                switch (breathType)
                {
                case BreathAttackType.Fire:
                    Effects.PlaySound(creature.Location, creature.Map, 0x227);
                    Effects.SendMovingEffect(creature, target, 0x36D4, 5, 0, false, false, 0, 0);
                    break;

                case BreathAttackType.Ice:
                    Effects.PlaySound(creature.Location, creature.Map, 0x64F);
                    Effects.SendMovingEffect(creature, target, 0x36D4, 5, 0, false, false, 1153, 0);
                    break;

                case BreathAttackType.Poison:
                    Effects.PlaySound(creature.Location, creature.Map, 0x22F);
                    Effects.SendMovingEffect(creature, target, 0x372A, 10, 0, false, false, 2208, 0);
                    break;
                }

                Timer.DelayCall(TimeSpan.FromSeconds(1.0), delegate
                {
                    if (creature == null)
                    {
                        return;
                    }

                    if (creature.CanBeHarmful(target))
                    {
                        double baseDamage = (double)creature.DamageMax;

                        if (creature.Controlled && creature.ControlMaster is PlayerMobile)
                        {
                            if (target is PlayerMobile)
                            {
                                baseDamage *= BaseCreature.BreathDamageToPlayerScalar * creature.PvPAbilityDamageScalar;
                            }

                            if (target is BaseCreature)
                            {
                                baseDamage *= BaseCreature.BreathDamageToCreatureScalar;
                            }
                        }

                        switch (breathType)
                        {
                        case BreathAttackType.Fire:
                            Effects.PlaySound(target.Location, target.Map, 0x208);
                            Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, TimeSpan.FromSeconds(0.5)), 0x3996, 10, 20, 5029);
                            break;

                        case BreathAttackType.Ice:
                            baseDamage = (double)creature.DamageMax * .75;

                            if (target is PlayerMobile)
                            {
                                SpecialAbilities.CrippleSpecialAbility(1.0, creature, target, .05, 10, -1, true, "", "The blast of ice has slowed your actions!", "-1");
                            }
                            else
                            {
                                SpecialAbilities.CrippleSpecialAbility(1.0, creature, target, .10, 10, -1, true, "", "The blast of ice has slowed your actions!", "-1");
                            }

                            Effects.PlaySound(target.Location, target.Map, 0x208);
                            Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, TimeSpan.FromSeconds(0.25)), 0x3779, 10, 20, 1153, 0, 5029, 0);
                            break;

                        case BreathAttackType.Poison:
                            baseDamage = (double)creature.DamageMax * .5;

                            int poisonLevel = 0;

                            if (creature.HitPoison != null)
                            {
                                poisonLevel = creature.HitPoison.Level;
                            }

                            double poisonChance = 1.0;

                            if (creature.IsControlledCreature())
                            {
                                if (target is PlayerMobile)
                                {
                                    poisonChance = .5;
                                    poisonLevel--;
                                }

                                if (target is BaseCreature)
                                {
                                    BaseCreature bc_Target = target as BaseCreature;

                                    if (bc_Target.IsControlledCreature())
                                    {
                                        poisonChance = .5;
                                        poisonLevel--;
                                    }
                                }
                            }

                            if (poisonLevel < 0)
                            {
                                poisonLevel = 0;
                            }

                            int poisonHue = 2208;

                            poisonHue += poisonLevel;

                            if (Utility.RandomDouble() <= poisonChance)
                            {
                                Poison poison = Poison.GetPoison(poisonLevel);
                                target.ApplyPoison(target, poison);
                            }

                            Effects.PlaySound(target.Location, target.Map, 0x22F);
                            Effects.SendLocationParticles(EffectItem.Create(target.Location, target.Map, TimeSpan.FromSeconds(0.25)), 0x372A, 10, 20, poisonHue, 0, 5029, 0);
                            break;
                        }

                        int finalDamage = (int)baseDamage;

                        if (target != null)
                        {
                            AOS.Damage(target, creature, finalDamage, 100, 0, 0, 0, 0);
                        }
                    }
                });
            });
        }
Beispiel #8
0
        public void SetTimedEgg(Point3D location, Map map, EggType eggType)
        {
            int eggHue = Hue = Utility.RandomMinMax(2, 362);

            DecoyEasterEgg decoyEasterEgg = new DecoyEasterEgg();

            decoyEasterEgg.Hue = eggHue;
            decoyEasterEgg.MoveToWorld(location, map);

            int delayTime = Utility.RandomMinMax(1, 10);

            Effects.SendLocationParticles(EffectItem.Create(location, map, TimeSpan.FromSeconds(0.25)), 0x9B5, 10, delayTime * 25, eggHue, 0, 5029, 0);

            Timer.DelayCall(TimeSpan.FromSeconds(delayTime), delegate
            {
                if (decoyEasterEgg != null)
                {
                    if (!decoyEasterEgg.Deleted)
                    {
                        if (decoyEasterEgg.ParentEntity is PlayerMobile)
                        {
                            PlayerMobile pm_Owner = decoyEasterEgg.ParentEntity as PlayerMobile;

                            pm_Owner.SendMessage("The eggs you gathered appear to be some sort of decoy, and they crumble in your backpack...");
                            pm_Owner.SendSound(0x134);
                        }

                        decoyEasterEgg.Delete();
                    }
                }

                int radius = 2;

                int effectSound = 0;

                switch (eggType)
                {
                case EggType.Explosive: effectSound = 0x359; break;

                case EggType.Entangle: effectSound = 0x211; break;

                case EggType.Poison: effectSound = 0x22F; break;

                case EggType.Ice: effectSound = 0x64F; break;

                case EggType.Banish: effectSound = 0x655; break;

                case EggType.Gust: effectSound = 0x64C; break;

                case EggType.Bloody: effectSound = 0x62B; break;
                }

                Effects.PlaySound(location, map, effectSound);

                Dictionary <Point3D, double> m_ExplosionLocations = new Dictionary <Point3D, double>();

                m_ExplosionLocations.Add(location, 0);

                for (int a = 1; a < radius + 1; a++)
                {
                    m_ExplosionLocations.Add(new Point3D(location.X - a, location.Y - a, location.Z), a);
                    m_ExplosionLocations.Add(new Point3D(location.X, location.Y - a, location.Z), a);
                    m_ExplosionLocations.Add(new Point3D(location.X + a, location.Y - a, location.Z), a);
                    m_ExplosionLocations.Add(new Point3D(location.X + a, location.Y, location.Z), a);
                    m_ExplosionLocations.Add(new Point3D(location.X + a, location.Y + a, location.Z), a);
                    m_ExplosionLocations.Add(new Point3D(location.X, location.Y + a, location.Z), a);
                    m_ExplosionLocations.Add(new Point3D(location.X - a, location.Y + a, location.Z), a);
                    m_ExplosionLocations.Add(new Point3D(location.X - a, location.Y, location.Z), a);
                }

                foreach (KeyValuePair <Point3D, double> pair in m_ExplosionLocations)
                {
                    Timer.DelayCall(TimeSpan.FromSeconds(pair.Value * .25), delegate
                    {
                        switch (eggType)
                        {
                        case EggType.Explosive:
                            Effects.SendLocationParticles(EffectItem.Create(pair.Key, map, TimeSpan.FromSeconds(0.5)), 0x36BD, 20, 10, 5044);
                            break;

                        case EggType.Entangle:
                            radius = 3;
                            Effects.SendLocationParticles(EffectItem.Create(pair.Key, map, TimeSpan.FromSeconds(.5)), 0x3973, 10, 50, 5029);
                            break;

                        case EggType.Poison:
                            Effects.SendLocationParticles(EffectItem.Create(pair.Key, map, TimeSpan.FromSeconds(0.5)), 0x372A, 10, 20, 59, 0, 5029, 0);
                            break;

                        case EggType.Ice:
                            radius = 3;
                            Effects.SendLocationParticles(EffectItem.Create(pair.Key, map, TimeSpan.FromSeconds(0.25)), 0x3779, 10, 20, 1153, 0, 5029, 0);
                            break;

                        case EggType.Banish:
                            radius = 3;
                            Effects.SendLocationParticles(EffectItem.Create(pair.Key, map, TimeSpan.FromSeconds(.25)), 0x3763, 10, 20, 2199, 0, 5029, 0);
                            break;

                        case EggType.Gust:
                            radius = 4;
                            Effects.SendLocationParticles(EffectItem.Create(pair.Key, map, TimeSpan.FromSeconds(.25)), 0x1FB2, 10, 20, 0, 0, 5029, 0);
                            break;

                        case EggType.Bloody:
                            Effects.SendLocationParticles(EffectItem.Create(pair.Key, map, TimeSpan.FromSeconds(.25)), Utility.RandomList(0x1645, 0x122A, 0x122B, 0x122C, 0x122D, 0x122E, 0x122F), 10, 20, 0, 0, 5029, 0);
                            break;
                        }
                    });
                }

                List <Mobile> m_TargetsHit = new List <Mobile>();

                IPooledEnumerable eable = map.GetMobilesInRange(location, radius);

                foreach (Mobile mobile in eable)
                {
                    if (mobile is EasterBunny)
                    {
                        continue;
                    }

                    if (!mobile.CanBeDamaged())
                    {
                        continue;
                    }

                    m_TargetsHit.Add(mobile);
                }

                eable.Free();

                int targets = m_TargetsHit.Count;

                for (int a = 0; a < targets; a++)
                {
                    double damage = 0;

                    Mobile mobile = m_TargetsHit[a];

                    if (mobile == null)
                    {
                        continue;
                    }
                    if (!mobile.Alive || mobile.Deleted)
                    {
                        continue;
                    }

                    switch (eggType)
                    {
                    case EggType.Explosive:
                        damage = (double)(Utility.RandomMinMax(20, 40));

                        if (mobile is BaseCreature)
                        {
                            damage *= 1.5;
                        }

                        AOS.Damage(mobile, (int)damage, 0, 100, 0, 0, 0);
                        break;

                    case EggType.Entangle:
                        if (mobile != null)
                        {
                            SpecialAbilities.EntangleSpecialAbility(1.0, null, mobile, 1, 10, -1, true, "", "You are held in place!", "-1");
                        }
                        break;

                    case EggType.Poison:
                        Poison poison = Poison.GetPoison(Utility.RandomMinMax(2, 4));
                        mobile.ApplyPoison(mobile, poison);
                        break;

                    case EggType.Ice:
                        damage = (double)(Utility.RandomMinMax(10, 20));

                        if (mobile is BaseCreature)
                        {
                            damage *= 1.5;
                        }

                        SpecialAbilities.CrippleSpecialAbility(1.0, null, mobile, .5, 10, -1, true, "", "A blast of ice has slowed your actions!", "-1");

                        AOS.Damage(mobile, (int)damage, 0, 100, 0, 0, 0);
                        break;

                    case EggType.Gust:
                        SpecialAbilities.KnockbackSpecialAbility(1.0, Location, null, mobile, 40, 8, -1, "", "A gust of wind knocks you off your feet!");
                        break;

                    case EggType.Banish:
                        SpecialAbilities.HinderSpecialAbility(1.0, null, mobile, 1.0, 5, false, -1, false, "", "You cannot move or speak!", "-1");

                        mobile.Squelched = true;
                        mobile.Hidden    = true;

                        Timer.DelayCall(TimeSpan.FromSeconds(5), delegate
                        {
                            if (mobile == null)
                            {
                                return;
                            }

                            mobile.Squelched = false;
                            mobile.Hidden    = false;
                        });
                        break;

                    case EggType.Bloody:
                        SpecialAbilities.BleedSpecialAbility(1.0, null, mobile, 40, 8.0, 0x44D, true, "", "You begin to bleed!", "-1");
                        break;
                    }
                }
            });
        }
Beispiel #9
0
        public override void OnThink()
        {
            base.OnThink();

            //Prevent Melee Attacks
            LastSwingTime = DateTime.UtcNow + TimeSpan.FromSeconds(30);

            if (DateTime.UtcNow >= m_NextVoidAttackAllowed && AIObject.currentCombatRange != CombatRange.Withdraw && AIObject.Action != ActionType.Flee)
            {
                Mobile combatant = Combatant;

                if (combatant != null && !CantWalk && !Frozen && Alive && !IsDeadPet && !IsDeadBondedPet)
                {
                    if (combatant.Alive && InLOS(combatant) && GetDistanceToSqrt(combatant) <= 8)
                    {
                        RevealingAction();

                        SpecialAbilities.HinderSpecialAbility(1.0, null, this, 1.0, 1.0, true, 0, false, "", "", "-1");

                        double entangleDuration = 3;
                        double pierceAmount     = .25;
                        double crippleAmount    = .20;

                        TimeSpan attackCooldown = NextPvMVoidAttackDelay;

                        double effectChance = .10;
                        double damageScalar = 1.0;

                        if (Controlled && ControlMaster != null)
                        {
                            if (ControlMaster is PlayerMobile)
                            {
                                if (combatant is PlayerMobile)
                                {
                                    effectChance = .01;
                                }

                                else
                                {
                                    effectChance = .25;
                                }
                            }
                        }

                        if (ControlMaster is PlayerMobile && combatant is PlayerMobile)
                        {
                            entangleDuration = 1;
                            attackCooldown   = NextPvPVoidAttackDelay;
                        }

                        m_NextVoidAttackAllowed = DateTime.UtcNow + attackCooldown;

                        Animate(4, 4, 1, true, false, 0);

                        BaseWeapon weapon = Weapon as BaseWeapon;

                        if (weapon == null)
                        {
                            return;
                        }

                        bool hitSuccessful = false;

                        if (weapon.CheckHit(this, combatant))
                        {
                            hitSuccessful = true;
                        }

                        Effects.PlaySound(Location, Map, 0x5D8);

                        MovingEffect(combatant, 0x573E, 8, 1, false, false, 2200, 0);

                        IEntity startLocation = new Entity(Serial.Zero, new Point3D(Location.X, Location.Y, Location.Z + 10), Map);

                        double distance         = Utility.GetDistanceToSqrt(Location, combatant.Location);
                        double destinationDelay = (double)distance * .08;

                        if (hitSuccessful)
                        {
                            Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate
                            {
                                if (Deleted || !Alive || IsDeadPet || IsDeadBondedPet)
                                {
                                    return;
                                }
                                if (!SpecialAbilities.IsDamagable(combatant))
                                {
                                    return;
                                }
                                if (Utility.GetDistance(Location, combatant.Location) >= 20)
                                {
                                    return;
                                }

                                TimedStatic voidResidue = new TimedStatic(Utility.RandomList(4650, 4651, 4652, 4653, 4654, 4655), 5);
                                voidResidue.Hue         = 2051;
                                voidResidue.Name        = "void residue";
                                voidResidue.MoveToWorld(new Point3D(combatant.X, combatant.Y, combatant.Z), Map);

                                if (Utility.RandomDouble() <= effectChance)
                                {
                                    Effects.PlaySound(combatant.Location, combatant.Map, 0x5DC);

                                    for (int a = 0; a < 3; a++)
                                    {
                                        voidResidue      = new TimedStatic(Utility.RandomList(4650, 4651, 4652, 4653, 4654, 4655), 5);
                                        voidResidue.Hue  = 2051;
                                        voidResidue.Name = "void residue";

                                        Point3D voidResidueLocation = new Point3D(combatant.X + Utility.RandomMinMax(-1, 1), combatant.Y + Utility.RandomMinMax(-1, 1), combatant.Z);
                                        SpellHelper.AdjustField(ref voidResidueLocation, combatant.Map, 12, false);

                                        voidResidue.MoveToWorld(voidResidueLocation, combatant.Map);
                                    }

                                    combatant.SendMessage("You have been covered in void residue!");
                                    combatant.FixedParticles(0x374A, 10, 15, 5021, 2051, 0, EffectLayer.Waist);

                                    SpecialAbilities.EntangleSpecialAbility(1.0, this, combatant, 1, entangleDuration, 0, false, "", "", "-1");
                                    SpecialAbilities.PierceSpecialAbility(1.0, this, combatant, pierceAmount, 50, 0, false, "", "", "-1");
                                    SpecialAbilities.CrippleSpecialAbility(1.0, this, combatant, crippleAmount, 10, 0, false, "", "", "-1");
                                }

                                weapon.OnHit(this, combatant, damageScalar);
                            });
                        }
                    }
                }
            }
        }
Beispiel #10
0
        public override void OnThink()
        {
            base.OnThink();

            if (Utility.RandomDouble() < .01 && DateTime.UtcNow > m_NextAIChangeAllowed)
            {
                Effects.PlaySound(Location, Map, GetAngerSound());

                switch (Utility.RandomMinMax(1, 5))
                {
                case 1:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 0;
                    break;

                case 2:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 10;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 0;
                    break;

                case 3:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 10;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 0;
                    break;

                case 4:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 10;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 0;
                    break;

                case 5:
                    DictCombatTargetingWeight[CombatTargetingWeight.Player]           = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.Closest]          = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.HighestHitPoints] = 0;
                    DictCombatTargetingWeight[CombatTargetingWeight.LowestHitPoints]  = 10;
                    break;
                }

                m_NextAIChangeAllowed = DateTime.UtcNow + NextAIChangeDelay;
            }

            if (m_NextSnakesAllowed < DateTime.UtcNow && snakeEvents < maxSnakeEvents)
            {
                snakeEvents++;

                PlaySound(GetAngerSound());
                PublicOverheadMessage(MessageType.Regular, 0, false, "*snakes emerge from hair*");

                for (int a = 0; a < 3; a++)
                {
                    BaseCreature bc_Creature = null;

                    double creatureResult = Utility.RandomDouble();

                    if (creatureResult < .01)
                    {
                        bc_Creature = new SilverSerpent();
                    }

                    else if (creatureResult < .03)
                    {
                        bc_Creature = new IceSerpent();
                    }

                    else if (creatureResult < .5)
                    {
                        bc_Creature = new LavaSerpent();
                    }

                    else if (creatureResult < .10)
                    {
                        bc_Creature = new GiantSerpent();
                    }

                    else if (creatureResult < .25)
                    {
                        bc_Creature = new GiantCoralSnake();
                    }

                    else if (creatureResult < .50)
                    {
                        bc_Creature = new CoralSnake();
                    }

                    else
                    {
                        bc_Creature = new Snake();
                    }

                    if (bc_Creature != null)
                    {
                        bc_Creature.MoveToWorld(Location, Map);
                        bc_Creature.PlaySound(bc_Creature.GetAngerSound());

                        m_Mobiles.Add(bc_Creature);
                    }
                }

                m_NextSnakesAllowed = DateTime.UtcNow + NextSnakeDelay;

                return;
            }

            if (m_NextArrowAllowed < DateTime.UtcNow && AIObject != null && Combatant != null)
            {
                if (m_NextArrowStormAllowed < DateTime.UtcNow && !Hidden && AIObject.currentCombatRange != CombatRange.Withdraw)
                {
                    int attacks = Utility.RandomMinMax(5, 10);

                    double preAttackDelay = .1;
                    double attackInterval = .4;

                    double hitChance = .8;

                    double actionsCooldown = attacks * (preAttackDelay + attackInterval);

                    m_NextArrowAllowed      = DateTime.UtcNow + TimeSpan.FromSeconds(actionsCooldown) + NextArrowDelay;
                    m_NextArrowStormAllowed = m_NextArrowAllowed + NextArrowStormDelay;

                    if (AIObject != null)
                    {
                        AIObject.NextMove              = DateTime.UtcNow + TimeSpan.FromSeconds(actionsCooldown);
                        LastSwingTime                  = LastSwingTime + TimeSpan.FromSeconds(actionsCooldown);
                        NextSpellTime                  = NextSpellTime + TimeSpan.FromSeconds(actionsCooldown);
                        NextCombatHealActionAllowed    = NextCombatHealActionAllowed + TimeSpan.FromSeconds(actionsCooldown);
                        NextCombatSpecialActionAllowed = NextCombatSpecialActionAllowed + TimeSpan.FromSeconds(actionsCooldown);
                        NextCombatEpicActionAllowed    = NextCombatEpicActionAllowed + TimeSpan.FromSeconds(actionsCooldown);
                    }

                    Point3D location = Location;
                    Map     map      = Map;

                    for (int a = 0; a < attacks; a++)
                    {
                        Timer.DelayCall(TimeSpan.FromSeconds(a * (preAttackDelay + attackInterval)), delegate
                        {
                            if (this == null)
                            {
                                return;
                            }
                            if (Deleted || !Alive)
                            {
                                return;
                            }

                            var mobilesNearby = map.GetMobilesInRange(location, 14);

                            List <Mobile> m_MobilesToTarget = new List <Mobile>();

                            foreach (Mobile mobile in mobilesNearby)
                            {
                                if (mobile == null)
                                {
                                    continue;
                                }
                                if (mobile.Deleted || !mobile.Alive)
                                {
                                    continue;
                                }
                                if (mobile.AccessLevel > AccessLevel.Player)
                                {
                                    continue;
                                }

                                bool validTarget = false;

                                PlayerMobile pm_Mobile = mobile as PlayerMobile;
                                BaseCreature bc_Mobile = mobile as BaseCreature;

                                if (pm_Mobile != null)
                                {
                                    validTarget = true;
                                }

                                if (bc_Mobile != null)
                                {
                                    if (bc_Mobile.Controlled && bc_Mobile.ControlMaster is PlayerMobile)
                                    {
                                        validTarget = true;
                                    }
                                }

                                if (validTarget)
                                {
                                    m_MobilesToTarget.Add(mobile);
                                }
                            }

                            mobilesNearby.Free();

                            if (m_MobilesToTarget.Count == 0)
                            {
                                return;
                            }

                            Mobile target = m_MobilesToTarget[Utility.RandomMinMax(0, m_MobilesToTarget.Count - 1)];

                            Direction = GetDirectionTo(target);

                            Effects.PlaySound(location, map, GetAttackSound());

                            Timer.DelayCall(TimeSpan.FromSeconds(preAttackDelay), delegate
                            {
                                if (this == null)
                                {
                                    return;
                                }
                                if (Deleted || !this.Alive)
                                {
                                    return;
                                }
                                if (target == null)
                                {
                                    return;
                                }
                                if (target.Deleted || !target.Alive)
                                {
                                    return;
                                }

                                Animate(Utility.RandomList(4), 5, 1, true, false, 0);

                                Timer.DelayCall(TimeSpan.FromSeconds(attackInterval), delegate
                                {
                                    if (this == null)
                                    {
                                        return;
                                    }
                                    if (!this.Alive || this.Deleted)
                                    {
                                        return;
                                    }
                                    if (target == null)
                                    {
                                        return;
                                    }
                                    if (!target.Alive || target.Deleted)
                                    {
                                        return;
                                    }

                                    MovingEffect(target, 0xF42, 18, 1, false, false, 2576, 0);

                                    double distance         = GetDistanceToSqrt(target.Location);
                                    double destinationDelay = (double)distance * .08;

                                    Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate
                                    {
                                        if (this == null)
                                        {
                                            return;
                                        }
                                        if (!Alive || Deleted)
                                        {
                                            return;
                                        }
                                        if (target == null)
                                        {
                                            return;
                                        }
                                        if (!target.Alive || target.Deleted)
                                        {
                                            return;
                                        }

                                        if (Utility.RandomDouble() < hitChance)
                                        {
                                            Effects.PlaySound(location, map, 0x234);

                                            int damage = Utility.RandomMinMax(DamageMin, DamageMax);

                                            if (damage < 1)
                                            {
                                                damage = 1;
                                            }

                                            //Manual Parry Handling
                                            BaseShield shield = target.FindItemOnLayer(Layer.TwoHanded) as BaseShield;

                                            if (shield != null)
                                            {
                                                damage = shield.OnHit(Weapon as BaseWeapon, damage, this);
                                            }

                                            BaseWeapon weapon = target.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;

                                            if (!(weapon is BaseRanged) && weapon != null)
                                            {
                                                damage = weapon.WeaponParry(weapon, damage, target);
                                            }

                                            DoHarmful(target);

                                            List <Point3D> m_ExplosionLocations = new List <Point3D>();
                                            Point3D destination = target.Location;

                                            m_ExplosionLocations.Add(target.Location);

                                            int radius = 1;

                                            for (int b = 1; b < radius + 1; b++)
                                            {
                                                m_ExplosionLocations.Add(new Point3D(destination.X - b, destination.Y - b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X, destination.Y - b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X + b, destination.Y - b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X + b, destination.Y, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X + b, destination.Y + b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X, destination.Y + b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X - b, destination.Y + b, destination.Z));
                                                m_ExplosionLocations.Add(new Point3D(destination.X - b, destination.Y, destination.Z));
                                            }

                                            foreach (Point3D explosionLocation in m_ExplosionLocations)
                                            {
                                                Effects.SendLocationParticles(EffectItem.Create(explosionLocation, target.Map, TimeSpan.FromSeconds(0.25)), 0x3779, 10, 15, 1153, 0, 5029, 0);
                                            }

                                            SpecialAbilities.CrippleSpecialAbility(1.0, this, target, .25, 10, 0x64F, false, "", "The medusa's arrow has slowed your actions!", "-1");

                                            new Blood().MoveToWorld(target.Location, target.Map);
                                            AOS.Damage(target, this, damage, 100, 0, 0, 0, 0);
                                        }

                                        else
                                        {
                                            Effects.PlaySound(location, map, 0x238);
                                        }
                                    });
                                });
                            });
                        });
                    }
                }

                else
                {
                    double hitChance = .66;

                    int minDamage = DamageMin;
                    int maxDamage = DamageMax;

                    AIObject.NextMove = DateTime.UtcNow + TimeSpan.FromSeconds(1.5);
                    LastSwingTime     = LastSwingTime + TimeSpan.FromSeconds(3);

                    m_NextArrowAllowed = DateTime.UtcNow + NextArrowDelay;

                    Animate(Utility.RandomList(4), 5, 1, true, false, 0);
                    Effects.PlaySound(Location, Map, this.GetAttackSound());

                    Point3D location = Location;
                    Map     map      = Map;

                    Timer.DelayCall(TimeSpan.FromSeconds(.475), delegate
                    {
                        if (this == null)
                        {
                            return;
                        }
                        if (!Alive || Deleted)
                        {
                            return;
                        }
                        if (Combatant == null)
                        {
                            return;
                        }
                        if (!Combatant.Alive || Combatant.Deleted)
                        {
                            return;
                        }

                        MovingEffect(Combatant, 0xF42, 18, 1, false, false, 2576, 0);

                        double distance         = GetDistanceToSqrt(Combatant.Location);
                        double destinationDelay = (double)distance * .08;

                        Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate
                        {
                            if (this == null)
                            {
                                return;
                            }
                            if (!Alive || Deleted)
                            {
                                return;
                            }
                            if (Combatant == null)
                            {
                                return;
                            }
                            if (!Combatant.Alive || Combatant.Deleted)
                            {
                                return;
                            }

                            if (Utility.RandomDouble() < hitChance)
                            {
                                Effects.PlaySound(location, map, 0x234);

                                int damage = Utility.RandomMinMax(minDamage, maxDamage);

                                //Manual Parry Handling
                                BaseShield shield = Combatant.FindItemOnLayer(Layer.TwoHanded) as BaseShield;

                                if (shield != null)
                                {
                                    damage = shield.OnHit(Weapon as BaseWeapon, damage, this);
                                }

                                BaseWeapon weapon = Combatant.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;

                                if (!(weapon is BaseRanged) && weapon != null)
                                {
                                    damage = weapon.WeaponParry(weapon, damage, Combatant);
                                }

                                if (damage < 1)
                                {
                                    damage = 1;
                                }

                                DoHarmful(Combatant);

                                SpecialAbilities.EntangleSpecialAbility(0.33, this, Combatant, 1.0, 5, -1, true, "", "Their arrow pins you in place!", "-1");

                                new Blood().MoveToWorld(Combatant.Location, Combatant.Map);
                                AOS.Damage(Combatant, this, damage, 100, 0, 0, 0, 0);
                            }

                            else
                            {
                                Effects.PlaySound(Location, Map, 0x238);
                            }
                        });
                    });
                }
            }
        }