public void SpawnPlayer1() { for (i1 = 0; i1 < SpawnPlayer.numberOfPlayer; i1++) { Vector3 origin = transform.position; Vector3 range = transform.localScale / 2.0f; Vector3 randomRange = new Vector3(Random.Range(-range.x, range.x), Random.Range(-range.y, range.y), Random.Range(-range.z, range.z)); randomCoordinate = origin + randomRange; spawnPlayer.SpawnPlayerOne(); } }