public void Start() { GameManager = this; allplayer = PhotonNetwork.PlayerList; foreach (var p in allplayer) { if (p != PhotonNetwork.LocalPlayer) { ID++; } } _spawn = _spawnPlayer.spawnPosition(ID).position; var player = PhotonNetwork.Instantiate(PlayerPrefs.GetString("Path"), _spawn, Quaternion.identity); listPlayer.Add(player); player.name = "Player_" + PhotonNetwork.NickName; _camera.Follow = player.transform; _camera.LookAt = player.transform; if (PhotonNetwork.IsMasterClient) { _startGame.SetActive(true); } if (Advertisement.isSupported) { Advertisement.Initialize("4011935", false); } }