public void SpawnPlayer1()
 {
     for (i1 = 0; i1 < SpawnPlayer.numberOfPlayer; i1++)
     {
         Vector3 origin      = transform.position;
         Vector3 range       = transform.localScale / 2.0f;
         Vector3 randomRange = new Vector3(Random.Range(-range.x, range.x),
                                           Random.Range(-range.y, range.y),
                                           Random.Range(-range.z, range.z));
         randomCoordinate = origin + randomRange;
         spawnPlayer.SpawnPlayerOne();
     }
 }