Beispiel #1
0
 void Update()
 {
     if (musicTrack.free)
     {
         musicTrack.Play(loopingMusic);
         musicTrack.Loop();
     }
 }
Beispiel #2
0
 public void ClaraWalkSFX()
 {
     if (ClaraWalk.free)
     {
         //source.PlayOneShot(walkingClip, 0.5f);
         ClaraWalk.Play();
         Invoke("Fadeout", (1.2f));
     }
 }
Beispiel #3
0
 public void Jump()
 {
     if (SFXTrack0.free)
     {
         SFXTrack0.Play(jumpingClip);
     }
     else if (SFXTrack1.free)
     {
         SFXTrack1.Play(jumpingClip);
     }
 }
Beispiel #4
0
    public void LevitateSFX()
    {
        if (LeviTrack.free)
        {
            LeviTrack.Play();
        }

        if (LeviLoop.free)
        {
            LeviLoop.Loop();
            LeviLoop.Play();
        }
    }
Beispiel #5
0
    public void ClaraClimbingSFX()
    {
        switch (Random.Range(0, 2))
        {
        case 0:
            ClaraClimbing0.Play();
            break;

        case 1:
            ClaraClimbing1.Play();
            break;
        }
    }
Beispiel #6
0
        public void Initialize()
        {
            if (!SoundTrack.IsPlaying)
            {
                SoundTrack.Load(Loader.LoadSound("Soundtrack\\timbu_beat"));
                SoundTrack.Play();
            }
            Sfx.Load("pulo", Loader.LoadSound("SFX\\pulando"));
            Sfx.Load("pegar_ar", Loader.LoadSound("SFX\\pegando_ar"));
            Sfx.Load("afulibar_escada", Loader.LoadSound("SFX\\afulibando_escada"));
            Sfx.Load("rodada", Loader.LoadSound("SFX\\rodando"));

            Platforms = new List <Platform>();
            Platforms.Add(new Platform());
            AddPlatforms();
            Player = new Timbu(Vector2.Zero);
            Player.MoveTo(new Vector2(50, Player.Position.Y));
            StepPlayerOnPlatform(Platforms.First());
            Score       = 0;
            ElapsedTime = 0;
            deathText   = "";
        }
Beispiel #7
0
 public void TingWakeSFX()
 {
     TingWakeUp.Play();
 }
Beispiel #8
0
 public void FawnStartledSFX()
 {
     FawnStartled.Play();
 }
Beispiel #9
0
 public void FawnEatingSFX()
 {
     FawnEating.Play();
 }
Beispiel #10
0
 public void FawnRunningSFX()
 {
     FawnRunning.Play();
 }
Beispiel #11
0
 public void BouncySound()
 {
     BounceSound.Play();
 }
Beispiel #12
0
 public void GrabStopSFX()
 {
     cGrabbingLoop.StopLoop();
     cGrabbingLoop.StopPlay();
     cGrabbingStop.Play();
 }
Beispiel #13
0
 public void GrabbingLoopSFX()
 {
     cGrabbingLoop.Play();
 }
Beispiel #14
0
 public void CGrabiingSFX()
 {
     ClaraGrabbing.Play();
 }
Beispiel #15
0
 public void CLandingSFX()
 {
     ClaraLanding.Play();
 }