void Update() { if (musicTrack.free) { musicTrack.Play(loopingMusic); musicTrack.Loop(); } }
public void ClaraWalkSFX() { if (ClaraWalk.free) { //source.PlayOneShot(walkingClip, 0.5f); ClaraWalk.Play(); Invoke("Fadeout", (1.2f)); } }
public void Jump() { if (SFXTrack0.free) { SFXTrack0.Play(jumpingClip); } else if (SFXTrack1.free) { SFXTrack1.Play(jumpingClip); } }
public void LevitateSFX() { if (LeviTrack.free) { LeviTrack.Play(); } if (LeviLoop.free) { LeviLoop.Loop(); LeviLoop.Play(); } }
public void ClaraClimbingSFX() { switch (Random.Range(0, 2)) { case 0: ClaraClimbing0.Play(); break; case 1: ClaraClimbing1.Play(); break; } }
public void Initialize() { if (!SoundTrack.IsPlaying) { SoundTrack.Load(Loader.LoadSound("Soundtrack\\timbu_beat")); SoundTrack.Play(); } Sfx.Load("pulo", Loader.LoadSound("SFX\\pulando")); Sfx.Load("pegar_ar", Loader.LoadSound("SFX\\pegando_ar")); Sfx.Load("afulibar_escada", Loader.LoadSound("SFX\\afulibando_escada")); Sfx.Load("rodada", Loader.LoadSound("SFX\\rodando")); Platforms = new List <Platform>(); Platforms.Add(new Platform()); AddPlatforms(); Player = new Timbu(Vector2.Zero); Player.MoveTo(new Vector2(50, Player.Position.Y)); StepPlayerOnPlatform(Platforms.First()); Score = 0; ElapsedTime = 0; deathText = ""; }
public void TingWakeSFX() { TingWakeUp.Play(); }
public void FawnStartledSFX() { FawnStartled.Play(); }
public void FawnEatingSFX() { FawnEating.Play(); }
public void FawnRunningSFX() { FawnRunning.Play(); }
public void BouncySound() { BounceSound.Play(); }
public void GrabStopSFX() { cGrabbingLoop.StopLoop(); cGrabbingLoop.StopPlay(); cGrabbingStop.Play(); }
public void GrabbingLoopSFX() { cGrabbingLoop.Play(); }
public void CGrabiingSFX() { ClaraGrabbing.Play(); }
public void CLandingSFX() { ClaraLanding.Play(); }