void pauseIt() { if (GameVariables.musicOn) { referenceScript.PauseMusic(); } Time.timeScale = 0f; }
void pause() { pauseMenuUI.SetActive(true); gameIsPaused = true; Time.timeScale = 0f; if (GameVariables.musicOn) { referenceScript.PauseMusic(); } }
void pauseIt() { if (GameVariables.musicOn) { referenceScript.PauseMusic(); } Time.timeScale = 0f; }
void pause() { pauseMenuUI.SetActive(true); gameIsPaused = true; Time.timeScale = 0f; if (GameVariables.musicOn) { referenceScript.PauseMusic(); } }