// Use this for initialization
	void Start () {

		subscribeToSorcererInstancePublisher (); // jump into game

		transform.position = new Vector3 (transform.position.x, 0.5f, transform.position.z);
		originalSpawn = transform.position;
		
		timeToDestroy = 10f;
		
		sorcerer = (Sorcerer)SorcererInstanceManager.getSorcerer (); // Sorcerer sorcerer = (Sorcerer) GameObject.FindObjectOfType (typeof (Sorcerer)) as Sorcerer;
		this.cycloneSkill = sorcerer.GetComponent<CycloneSkill>();
	}