// Use this for initialization void Start () { subscribeToSorcererInstancePublisher (); // jump into game transform.position = new Vector3 (transform.position.x, 0.5f, transform.position.z); originalSpawn = transform.position; timeToDestroy = 10f; sorcerer = (Sorcerer)SorcererInstanceManager.getSorcerer (); // Sorcerer sorcerer = (Sorcerer) GameObject.FindObjectOfType (typeof (Sorcerer)) as Sorcerer; this.cycloneSkill = sorcerer.GetComponent<CycloneSkill>(); }