public void Given_Then_Returned() { // Arrange PlayerClass pc = new Sorcerer(); // Act pc.GetSpellDifficultyClass(); int[] actual = pc.Magic.SpellDC; // Assert Assert.IsNull(actual); }
public void Given_Then_Returned() { // Arrange PlayerClass pc = new Sorcerer(); // Act pc.GetSpellDifficultyClass(); int[] actual = pc.Magic.SpellDC; // Assert Assert.IsNull(actual); }