Beispiel #1
0
 public void Pause()
 {
     pausemenuUI.SetActive(true);
     Time.timeScale = 0f;
     Gameispaused   = true;
     ShowCursor.SetCursorLock(false);
 }
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.K))
     {
         ShowCursor.SetCursorLock(false);
     }
 }
Beispiel #3
0
 public void Resume()
 {
     pausemenuUI.SetActive(false);
     Time.timeScale = 1f;
     Gameispaused   = false;
     ShowCursor.SetCursorLock(true);
 }
Beispiel #4
0
 private void OnTriggerExit(Collider other)
 {
     print("leave");
     if (other.tag == "Player")
     {
         ShopCanvas.SetActive(false);
         gamemnu.SetActive(true);
         ShowCursor.SetCursorLock(true);
     }
 }
Beispiel #5
0
 private void OnTriggerEnter(Collider Collision)
 {
     print("shop");
     if (Collision.tag == "Player")
     {
         ShopCanvas.SetActive(true);
         gamemnu.SetActive(false);
         ShowCursor.SetCursorLock(false);
     }
 }