public void Pause() { pausemenuUI.SetActive(true); Time.timeScale = 0f; Gameispaused = true; ShowCursor.SetCursorLock(false); }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.K)) { ShowCursor.SetCursorLock(false); } }
public void Resume() { pausemenuUI.SetActive(false); Time.timeScale = 1f; Gameispaused = false; ShowCursor.SetCursorLock(true); }
private void OnTriggerExit(Collider other) { print("leave"); if (other.tag == "Player") { ShopCanvas.SetActive(false); gamemnu.SetActive(true); ShowCursor.SetCursorLock(true); } }
private void OnTriggerEnter(Collider Collision) { print("shop"); if (Collision.tag == "Player") { ShopCanvas.SetActive(true); gamemnu.SetActive(false); ShowCursor.SetCursorLock(false); } }