/// <summary> /// Creates a debug string for spamming the display with too much information /// </summary> /// <returns>A formatted debug string</returns> public override string ToString() { return ("CurrentColumn: " + CurrentColumn.ToString() + "\n" + "CurrentRow:" + CurrentRow.ToString() + "\n" + "ApplicationCursorKeysMode:" + ApplicationCursorKeysMode.ToString() + "\n" + "Attribute:\n" + Attributes.ToString() + "\n" + "TabStops:" + string.Join(",", TabStops.Select(x => x.ToString()).ToList()) + "\n" + "WordWrap:" + WordWrap.ToString() + "\n" + "ReverseVideoMode:" + ReverseVideoMode.ToString() + "\n" + "OriginMode:" + OriginMode.ToString() + "\n" + "InsertMode:" + InsertMode.ToString() + "\n" + "ShowCursor:" + ShowCursor.ToString() + "\n" + "BlinkingCursor:" + BlinkingCursor.ToString() + "\n" + "CursorShape:" + CursorShape.ToString() + "\n" + "Utf8:" + Utf8.ToString() + "\n" + "CharacterSetMode:" + CharacterSetMode.ToString() + "\n" + "G0:" + G0.ToString() + "\n" + "G1:" + G1.ToString() + "\n" + "G2:" + G2.ToString() + "\n" + "G3:" + G3.ToString() + "\n" + "Vt300G1:" + Vt300G1.ToString() + "\n" + "Vt300G2:" + Vt300G2.ToString() + "\n" + "Vt300G3:" + Vt300G3.ToString() + "\n" + "Vt52AlternateKeypad: " + Vt52AlternateKeypad.ToString() + "\n" + "Vt52GraphicsMode: " + Vt52GraphicsMode.ToString() + "\n" + "AutomaticNewLine:" + AutomaticNewLine.ToString() + "\n" + "ConfiguredColumns:" + ConfiguredColumns.ToString() + "\n" + "National Character Replacement Mode:" + NationalCharacterReplacementMode.ToString() + "\n" + "Single shift character mode:" + SingleShiftSelectCharacterMode.ToString() + "\n" ); }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.K)) { ShowCursor.SetCursorLock(false); } }
public void Pause() { pausemenuUI.SetActive(true); Time.timeScale = 0f; Gameispaused = true; ShowCursor.SetCursorLock(false); }
public void Resume() { pausemenuUI.SetActive(false); Time.timeScale = 1f; Gameispaused = false; ShowCursor.SetCursorLock(true); }
private void OnTriggerExit(Collider other) { print("leave"); if (other.tag == "Player") { ShopCanvas.SetActive(false); gamemnu.SetActive(true); ShowCursor.SetCursorLock(true); } }
private void OnTriggerEnter(Collider Collision) { print("shop"); if (Collision.tag == "Player") { ShopCanvas.SetActive(true); gamemnu.SetActive(false); ShowCursor.SetCursorLock(false); } }