Beispiel #1
0
 void Start()
 {
     if (Mode2P == false)
     {
         _bullet = _object.GetComponent <ShotBullet>();
     }
     else
     {
         _bullet2P = _object.GetComponent <ShotBullet2P>();
     }
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     if (!mode2P)
     {
         shotBullet = Player.GetComponent <ShotBullet>();
     }
     else
     {
         shotBullet2P = Player.GetComponent <ShotBullet2P>();
     }
 }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     tm           = GetComponent <TankMovement>();
     sb           = this.transform.Find("Cannon/ShotBullet").gameObject.GetComponent <ShotBullet>();
     po           = this.transform.Find("Cannon").gameObject.GetComponent <PutObject>();
     gamePadNum   = GetComponent <GamePadManager>().GetGamePadNum();
     countTime[0] = 0f;
     countTime[1] = 0f;
     SkillSet();
     SkillIconSet();
 }
 void Start()
 {
     pos = GetComponent <RectTransform>().localPosition;
     if (mode2P == false)
     {
         _object = GameObject.Find("MainCamera");
         _bullet = _object.GetComponent <ShotBullet>();
     }
     else
     {
         _object   = GameObject.Find("2PCamera");
         _bullet2P = _object.GetComponent <ShotBullet2P>();
     }
 }
    public int GunLevel        = 1;      //1-4;

    void Start()
    {
        _object = GameObject.Find("MainCamera");
        _bullet = _object.GetComponent <ShotBullet>();
    }