void Start() { if (Mode2P == false) { _bullet = _object.GetComponent <ShotBullet>(); } else { _bullet2P = _object.GetComponent <ShotBullet2P>(); } }
// Use this for initialization void Start() { if (!mode2P) { shotBullet = Player.GetComponent <ShotBullet>(); } else { shotBullet2P = Player.GetComponent <ShotBullet2P>(); } }
// Start is called before the first frame update void Start() { tm = GetComponent <TankMovement>(); sb = this.transform.Find("Cannon/ShotBullet").gameObject.GetComponent <ShotBullet>(); po = this.transform.Find("Cannon").gameObject.GetComponent <PutObject>(); gamePadNum = GetComponent <GamePadManager>().GetGamePadNum(); countTime[0] = 0f; countTime[1] = 0f; SkillSet(); SkillIconSet(); }
void Start() { pos = GetComponent <RectTransform>().localPosition; if (mode2P == false) { _object = GameObject.Find("MainCamera"); _bullet = _object.GetComponent <ShotBullet>(); } else { _object = GameObject.Find("2PCamera"); _bullet2P = _object.GetComponent <ShotBullet2P>(); } }
public int GunLevel = 1; //1-4; void Start() { _object = GameObject.Find("MainCamera"); _bullet = _object.GetComponent <ShotBullet>(); }