Beispiel #1
0
 public void Start()
 {
     gamemanager = GameObject.Find("GameManager").GetComponent <GameManager_s>();
     Akun        = new characterform("akun");
     StartCoroutine(Getimage(imagename, DATAimage, spriteDATA));
     gamemanager.spriteDATA = spriteDATA;
     iteminfo.Add("match", "賣女孩的小火柴");
     iteminfo.Add("matchbox", "沒有火柴的火柴盒?");
     iteminfo.Add("burnmatch", "燒毀!");
     iteminfo.Add("key", "開啟命運之門的石之鑰匙");
     StartCoroutine(Getimage(Akunimagename, Akunimage, Akun.CG));
 }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     gamemanager = GameObject.Find("GameManager").GetComponent <GameManager_s>();
 }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     gamemanager = GameObject.Find("GameManager").GetComponent <GameManager_s>();
     anime       = character.GetComponent <Animator>();
 }