public void Pause()
    {
        SceneManager.LoadScene("Pause", LoadSceneMode.Additive);
        sv.setPause(true);
        GameObject obj = GameObject.FindGameObjectWithTag("PauseButton");

        obj.GetComponent <Image>().enabled = false;
    }
    //if you come from pause you need to set pause to false before running a new level
    public void SetEasy()
    {
        if (sv.getPause())
        {
            sv.setPause(false);
        }

        GameObject.FindGameObjectWithTag("Options").SetActive(false);

        inst.SetActive(true);
        StartCoroutine(StartLevel("Easy"));
    }