public void Pause() { SceneManager.LoadScene("Pause", LoadSceneMode.Additive); sv.setPause(true); GameObject obj = GameObject.FindGameObjectWithTag("PauseButton"); obj.GetComponent <Image>().enabled = false; }
//if you come from pause you need to set pause to false before running a new level public void SetEasy() { if (sv.getPause()) { sv.setPause(false); } GameObject.FindGameObjectWithTag("Options").SetActive(false); inst.SetActive(true); StartCoroutine(StartLevel("Easy")); }