Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     pause = sv.getPause();
     if (pause == false)
     {
         timer -= Time.deltaTime;
         if (timer <= 0 && !(coin.tag == "Tyre" && sv.getObstacles() == false))
         {
             Vector2 coinPos = new Vector2(Random.Range(-6.5f, 6.9f), transform.position.y);
             Instantiate(coin, coinPos, transform.rotation);
             timer = delaytimer;
         }
     }
 }
 // Update is called once per frame
 void Update()
 {
     pause     = sv.getPause();
     obstacles = sv.getObstacles();
     if (pause == false && obstacles == true && boostMode == false)
     {
         timer -= Time.deltaTime;
         if (timer <= 0)
         {
             Vector3 carPos = new Vector3(Random.Range(-cameraWidth / 2 + 2.5f, cameraWidth / 2 - 2.5f), transform.position.y, 0); //get random position in the area above the camera
             // 2.5f keeps the randomly spawned cars off the grass
             carNo = (int)Random.Range(0, 4);                                                                                      //get random car from the prefabs
             Instantiate(cars[carNo], carPos, transform.rotation);                                                                 //instantiate it with the random position
             timer = delaytimer;                                                                                                   //reset the timer
         }
     }
 }